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Monolith engine

  • 5 Devlogs
  • 9 Total hours

I’m a big boardgame fan. I got Hokito as a gift from a good friend, and immediately loved it. As we are both competetive, I decided to make an algorithm for it. Surprizingly, there was no excisting algorithm for this game. To share it with the world, I made a webapp for it!
You can try it on: https://laptop-lars.tailab4104.ts.net/
If you do not know the game Hokito yet, I made a tutorial just for you. Click on “Try the interactive demo” on the homepage.
To make it faster I used Rust for the engine. You can see it on https://github.com/Lars-Ve/Monolith-source

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I made Monolith, an online version of the board game Hokito.
I’m very proud on the algorithm, and the optimisations I could make on my first version. The layout is also pretty good, still I think there will be my next improvements. I really learned a lot (also on how chess engines work and optimize, very very interesting).

  • 5 devlogs
  • 9h
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1h 58m 35s logged

I’m working on a demo for Monolith. It’s the online version of a board game Hokito. Not everyone knows that game, so the tutorial will make that clear.
The public repo with a fun-to-read README is also on its way.
You can see the site at: https://laptop-lars.tailab4104.ts.net/
All feedback is very welcome! Comment or DM me on slack

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2h 40m 4s logged

Today, I made my algorithm 8.8% faster! If you calculate the best move x, you automatically calculate a part of move x+1. Previously, all that progress was being deleted, but now it uses that. Preview link in the first comment.

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28m 46s logged

I’m working on Monolith, an awesome and fan-made online version of the game Hokito. I finished the minimax engine (in optimized rust), and am now working on the webapp. I want user vs user, user vs bot, and a way to analyse your games.

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