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Reclaim - A 3D extraction tower defence

  • 11 Devlogs
  • 86 Total hours

I am making a 3D extraction tower defence. You are a cube that has been sent to a planet that has been overrun with spheres. Deploy into sectors clear waves of enemies to make a stronger defence, and hold out until you can't. Extract back to your ship with some resources used to craft items, research blueprints, convert them into "cubits" to develop your arsenal. Slowly reclaiming the planet. This is also for my school project

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3h 39m 3s logged

Devlog #11. i dont know how to write on new lines when i press enter it dosn’t do anything so thats why this is all on one line can somone tell me how to format these post thanks. working on extraction ui. just added the changing colors to the extraction limit bar in the middle the left screen shot is in figma and then i put it into godot. i probably have like 4 hours of planning and iterating on the design of the extraction UI so thats why this dev log only has 3 hours. idk what im typing so yea. have a nice day.

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