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Weierstrass

  • 5 Devlogs
  • 10 Total hours

enemies are mathematical expressions and attacks can transform them includes informative cutscenes about Karl Weierstrass

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3h 16m 40s logged

-designed new levels and added new attacks to make gameplay more fun
-ui and ux improvements
-bug fixes
-win screen after level 3

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57m 15s logged

-added waves, leve, and hp system
-refactored slideshow to advance with a specific button to avoid spam clicking accidentally skipping slides

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2h 20m 17s logged

-fixed phaser physics bug with bullet spawn
-added sprites
-refactored attacks to be handled in gamescene and not by the hotbar ui element

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