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lf

@lf

Joined June 5th, 2026

  • 9Devlogs
  • 4Projects
  • 1Ships
  • 5Votes
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3h 16m 40s logged

-designed new levels and added new attacks to make gameplay more fun
-ui and ux improvements
-bug fixes
-win screen after level 3

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1h 58m 39s logged

added new constraints to more accurately reflect a real school timetable, and solved room conflicts issue through data clean up, created boosted metrics to hotfix an issue with band/pe blocking

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57m 15s logged

-added waves, leve, and hp system
-refactored slideshow to advance with a specific button to avoid spam clicking accidentally skipping slides

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2h 20m 17s logged

-fixed phaser physics bug with bullet spawn
-added sprites
-refactored attacks to be handled in gamescene and not by the hotbar ui element

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2h 5m 20s logged

-player now extends from an entity super class
-added dummy which can get hit, also extends from entity

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1h 1m 2s logged

-made tilemap: the tileset size setting is lowk hidden in the inspector
-i learned u can generate big maps with code rather than placing each individual tile
-player can move around but not much content yet

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