-designed new levels and added new attacks to make gameplay more fun
-ui and ux improvements
-bug fixes
-win screen after level 3
added new constraints to more accurately reflect a real school timetable, and solved room conflicts issue through data clean up, created boosted metrics to hotfix an issue with band/pe blocking
-added waves, leve, and hp system
-refactored slideshow to advance with a specific button to avoid spam clicking accidentally skipping slides
built timetable builder to follow various constraints, worked on reducing room conflicts and improving metrics
added enemies + info/tutorial slides
-fixed phaser physics bug with bullet spawn
-added sprites
-refactored attacks to be handled in gamescene and not by the hotbar ui element
made base project setup and simple momement script
-player now extends from an entity super class
-added dummy which can get hit, also extends from entity
-made tilemap: the tileset size setting is lowk hidden in the inspector
-i learned u can generate big maps with code rather than placing each individual tile
-player can move around but not much content yet