UniversalOS
- 2 Devlogs
- 5 Total hours
This is my very own OS that can be run in the web!
This is my very own OS that can be run in the web!
Sorry for devlogging with such a large amount of time. I got thrown off after discovering Terra as I wanted to publish a devlog for both at the same time.
Anyways, I made the welcome page from a screen into a window. Now there’s a bottom bar that tells the time and a way to open/close the welcome page window.
I did get stuck on trying to fix the header, which converted the window from a column of text into a row of text (the title was squished on the left, with the picture and game description squished on the right). I spent a while until I realized I could’ve just fixed it by replacing the that made up the header with a (ah yes, we love when we spend 30 minutes trying to figure out an issue only to find a simple solution that I could’ve actually spotted at the beginning).
This is starting to look a lot more like a WebOS now. Sometime this week, I’m going to make the overall window format reusable and set everything up for the next app.
I already knew what this WebOS was going to be based off of before I even started this mission.
It’s Universal Existence (more info in the screenshot below).
So far, I made the welcome screen for the WebOS, with some text explaining the game and a small panel showcasing one of my favorite levels of Universal Existence. Not much else to say other than I’m pretty satisfied so far.
Also, the cat is not part of the WebOS. He’s just a small desktop pet I have. You’ll see him in future devlogs.