it is a website that shows all the cool projects people made in my club. the intention is that during freshman invasion, kids and parents can play the games and realize “wait hey, i can so make that” and “comp sci is so fun omg.”
im shifting worlds with this projects. changing lives. changing landscapes. pivoting ecosystems.
gn
Well, I started working on my passion project this week. It’s a top-down story game with horror elements, and mostly just interactive fiction with some open-world stuff alongside that. If you know Undertale and RPG Maker games, it’s similar to that.
The game basically revolves around this: you’re a newly hired secretary for the government contractor biotech company Eden Labs. You know why you’re there, and must complete your mission before you’re singled out as suspicious. Unfortunately, there seems to be someone that shares that goal in this building, and you meet him when you’re trying to find incriminating evidence against Eden Labs. That’s all I’m sharing now, but the game hopefully is going to live up to my plans I have for the future and the full story.
Right now, I’ve solved a multitude of issues, and NPC movement being one. I had to learn something called the Finite State Machine in Godot’s GDScript, and that took basically a whole day. It’s something stupidly complicated when choosing the wrong tutorials, but you’ll immediately see the benefits of learning something as complex as that.
Any who, I figured that out and also had to figure out how to fix a stupid bug in my code for the dialogue options system, which I sadly had to use AI for. It was messing up my match: code in the textbox here. Turns out my error was running two functions separately and also using await code inside of them. Since I was having them run asynchronously, it was creating errors with the signals inside when I used await for the whole code one by one. So I fixed them by just combining both functions into one and putting await on the whole thing.
I did a bunch of other things, but this is all I care about to share right now. Thank you for reading, even if most of this is like inside knowledge or a personal diary that lacks explanations.
Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot.
Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D.
The goal of the game is simple: collect all the 3 stars before the timer hits 0.
I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life.
So this is a problem that I’ve got to find a solution to and I hope to do it soon!
Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to.
I shall update regarding the same on my next Devlog…
This is SMD signing off!
Keep coding xo
Devlog 2
I completed the clicker minigame for this project! With this minigame, the player has to click on the 4 chesses in 7 seconds. Creating this minigame was easier for me than the first minigame but since I had 2 games created I had to address the issue of the games not being properly connected into the main flow of the overall game. Most of my time in this session was spent debugging (as per usual lol) and the main problems were due to incorrect paths and wrong capitalization. With that behind me I’m excited to make the next minigame!
Seven Minute Shadow - devlog 2
🤓
I am new to Godot, and while making my WarioWare game had some difficulties following the guide. Not cuz it’s hard to follow but because I wanted to deviate from every step and do my own thing.
🤦♂️
This made me end up trying to mix a cutscene with 2d and 3d Nodes and trying to make em both.
Well… Atleast i have the 3d Cutscene down 📻
Seven Minute Shadow - devlog 1
😎
Just made the Title Screen . Ive played many warioware styled games. especially cuz of my gba rom addiction but this time im trying Godot for the first time.
I like proper narratives as well 🤌 and am trying to not be just slop yk. something related to a proper ending
Ive decided on a title : Seven Minute Shadow
👤
Im trying to make the Game’s storyline interesting so i wont be mentioning much of it in the devlogs. the first ship is just gonna be a playable version, im gonna make the experience much better second time around.
Just finished the home page and the first minigame
I finished off the 3rd minigame and polished up the title, timer, win and lose screens, almost ready to export and ship. :)
sup, taking a break from my main project because it’s getting way too big. anyway, here’s the update: i made a cow in a space suit 
Started the game following the provided tutorial. Finished the start screen and programmed all 3 buttons, added placeholder graphics for the start, settings, and level scenes. Also worked on finding the best font for this project. Tomorrow i am hoping to finish the global script and settings page.
I’m making a warioware style game about fungi and foliage
made lose and win screen + debugged
Hi again ! With this Devlog we reached to step 10/17 of the tutorial/mission, so here is my progress:
We built the first scene of the game , which has 3 buttons (Start, Settings and Quit). After pressing the Start button the user is led to the Level scene, which shows the lives (in this game are represented as cookies) the player has and there is a countdown for the player to get prepared.
When the countdown ends the scene changes into the first minigame which is a platformer game (For those who don’t know: it is a game where the character has to jump between platforms and collect tokens/coins/lives)
Here is where I am actually stuck, even though i followed the guide, when the game starts my character just falls down like being pulled down by gravity and completely ignoring the platform1. I will try to figure it out, i guess …
func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://level_scene.tscn”)
and not :
func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://scenes/level_scene.tscn”)
Note: I haven’t created a scene for the settings button to lead to, but it is on my checking list.
You can see the rest of the progress and the code on my github!
That is all for now !
your friendly co-programmer,
M.
Added a new Game - “Annoy a human”:
Made ui look a lot better, added settings menu, game over menu, added find luigi minigame, space invaders minigame, and pong minigame. Replaced platformer minigame with doodle jump minigame
Starry Adventures Devlog 1
I started working on this WarioWare style game a few weeks ago to test out the tutorial for the writers (@supercoolcodinggirl & @ava ) and I am now on the platformer game stage. I’ve had issues with the programming the minigame to connect with the timer since I am a bit unfamiliar with Godot. I hope to figure out the errors soon and work on this game more now that the tutorial is out.
In this game the moon is supposed to collect the cheese because the moon is made of cheese yknow.
Finally finished the Figma prototype of the home page, spent like 6~7 ish hours undocumented on procreate and affinity 😭😭. took some inspiration from @supercoolcodinggirl’s name font. Tomorrow I will take a break from this project and complete the webOS project so I don’t get burnt out.
I did this game to put the python skills i learned this spring to use.
pretty much you have ten guesses to guess the word. guess it right to win.
struggled a lot with switching out characters in a string. it takes a different thought process than the one i would use for java.