Goose Games
- 9 Devlogs
- 18 Total hours
You are a simple Goose that has a big appetite for Bread and annoying people. A simple WarioWare like game with fast paced minigames.
You are a simple Goose that has a big appetite for Bread and annoying people. A simple WarioWare like game with fast paced minigames.
Since last time I firstly added some sound effects to better indicate if you failed or not-
for example if you fail the HONK CORRECTLY! Minigame its a different honk to when you win, or same for the new minigame I added- yes I added a new minigame:
JUMP!: Here you must jump over some items I drew, had a lot of fun to draw these again, also drew some new Backgrounds and so on.
I also added the actual controls and code for the settings to actually work, and also added credits there haha.
Lastly I fixed a really annoying bug, that was driving me insane - the music wouldn’t Always work in the browser for whatever reason. After some digging the solution was surprisingly easy, just had to change the Default Playback type for audio in the project settings. I am glad that works now.
Not much to go untill the second ship, Maybe I’ll add another minigame, or just ship it in the next devlog - we’ll see.
Yippie, added another game- HONK CORRECTLY! In this game you just need to honk at the right moment to win. Seems pretty simple, but took me some time to get done.
Now I have made some really minor fixes to make this devlog but am still wondering how to fix others.
But here are new features I added since the actual last devlog:
Music: implemented actual warioware music, which did fit perfectly. It works perfect in godot, but I don’t know why, it doesn’t in the browser all the time - I have no idea how to fix that.
Randomisation: Minigames now come in a random order and some minigames have variation - such as don’t press (length), annoy the human (click amount) and flappy goose (points amount). Oh, and you can’t get the same minigame back to back.
Better Organisation: Changed the organisation of folders, scenes, etc. to be better bc it was a full nightmare before. Took longer than expected because it messed all the dependencies up - but I think it works now.
New Minigame: Don’t Click - or else…. Also made some new art for this minigame which turned out great once again imo!
Thanks for checking this devlog out, idk why that before happened but well yeah.
More randomisation!
Finally continued working on the game!! Made a flappy bird-like game - which took me way too long because I had many difficulties spawning in the chimneys. And also drawing the sprites took quite some time but I think it was definitely worth it - I am really happy with them 
As a prize for your great work, look out for a bonus prize in the mail :)
Made a lil explanation Text pop up before each minigame starting wich gave me a huge headache and still doesn’t really work like intended, also I have no idea why the quality is so bad or why I can’t adjust the size and its just bigger in some scenes and smaller in others.
But I am waay too dumb to figure anything out it seems, have definitely wasted too much time on this text popup, might actually quit this, bc I am hella down cause nothing seems to work right I am trying to do ):
Added a new Game - “Annoy a human”:
Have pretty much finished the guide and implemented some of my own art already - not without its issues, had a bit of difficulties following the guide since I didn’t always know what it wanted me to do lol. But got everything done in the end.
Before shipping for the first time I still gotta decide what theme this game should have, what the protagonist should be and add one or two more minigames. - should play some warioware for inspiration haha.