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GeorgeSun

@GeorgeSun

Joined June 24th, 2026

  • 46Devlogs
  • 13Projects
  • 14Ships
  • 161Votes
Builder
Ship ✨ Blessed

Me and my friends made a game about a little mole that fights demons! There are 14 different levels, an inventory system, main menu, health system, map/quick travel system, shop system, and four different items. There are also two bossfights that multiple different attacks and are quite challenging. The most challenging part about this was making the enemy pathfinding as there were many bugs and glitches during the creation process. I am most proud of how polished the game is because the game feels very reactive and fun to play. There has been many changes since the last ship which I feel make the game a lot more complete such as the mole village where there are NPC moles for you to talk to. The game has side quests for you to accomplish now which give you exclusive unlocks that help you along your adventure. Click try project below to play on web or on PC!

  • 9 devlogs
  • 65h
  • 19.59x multiplier
  • 1513 Stardust
Try project → See source code →
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10h 22m 28s logged

This will probably be the final devlog as the game is super close to being finished! I added houses that the mole can enter and also added an extra phase to the corrupted snail boss. There are also new quests for you to partipate in and there are more points for you to quick travel from. I also added in some more music and sound effects and more polishing. You can also now save and erase game data

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9h 12m 48s logged

I created a new boss called the corrupted snail which will be the final boss and also reworked the corrupted heart as well. I also added some extra story and dialogue and added a new map with quick travel so that you can travel from mole village to the shopkeeper

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7h 25m 39s logged

I added extra polishing to the arena such as a new enemy spawning animation, and reworked the hornets which is the new enemy that dashes into you. I also added some story and dialogue.

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10h 21m 56s logged

I changed the colours to make the visuals more aesthetic. I also added mole village where you can talk to other moles. I also revamped the tutorial so that the player learns the controls better

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8h 49m 37s logged

There are now new enemies such as hornets and I have been working on a lot of new levels for my open world 2d platformer called Holy Moly!

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7h 41m 2s logged

I want to make this an Open World 2D Platformer Game so I have it so that you can travel between levels freely without select screen. I also changed the lighting and added various QOL features

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5h 50m 28s logged

Made a new shop UI, cave system, and a dynamic camera. I also changed the block breaking physics so that the dirt particles have physics and also added ranged weapons and a grappling hook

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8h 16m logged

I attatched the components of the car together and managed to get the wheels working. However I have come to the realization that I do not have enough voltage to power the wheels so I will still have to think of a solution

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2h 2m 11s logged

I created a world system where are the levels are connected and also added a damage indicator when hitting enemies and how much damage you inflicted. I also tweaked the combat system so now there is an aerial attack when you attack in the air which is faster than ground attacking

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Ship ✨ Blessed

I made a website for George’s Attire, my own small business that makes custom apparel for individuals, teams, businesses, and organizations in Canada. The most challenging part of making this website was adding integrations for Stripe and Supabase to make payments and track orders. I am most proud of the flow of the website and how easy it is to order as previously my business ran on a google form. I am very happy about this website and it also has it’s own custom domain. You can come look at the website by clicking try project below!

  • 3 devlogs
  • 6h
  • 6.52x multiplier
  • 43 Stardust
Try project → See source code →
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57m 1s logged

I got all of my parts together and started assembling the final project, first starting with the ultrasonic sensor, two headlights, and motor driver

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Ship ✨ Blessed

I made SolarTab, a custom new tab page focused around NASA’s astronomy picture of the day. It has many features such as an ISS locator, recent space news, calendar, to-do list, weather, and recent searches. The most challenging part of this was making the widgets as some of them were like a project of their own. I am most proud of the UI as it is easily customizable and has a nice blurry transparency effect to it. You can try my project now using the Try project button below!

  • 1 devlog
  • 1h
  • 11.55x multiplier
  • 10 Stardust
Try project → See source code →
Ship ✨ Blessed

Me and my friends made a game about a little mole that fights demons! There are nine different levels, inventory system, main menu, health system, and many different intricate systems such as the parry system! The most challenging part about this was making the enemy pathfinding as there were many bugs and glitches during the creation process. I am most proud of how polished the game is because the game feels very reactive and fun to play. I am also proud of the fact that this is now available on mobile and can be played on Andriod and Iphone! (although not available on the app store. You can play my project with the demo link! The Android version is downloadable, you just have to give it permissions. IOS needs an apple developer license however so it will take a while.

  • 1 devlog
  • 2h
  • 12.89x multiplier
  • 24 Stardust
Try project → See source code →
Ship ✨ Blessed

I made an interactive, hardware-driven slot machine featuring three physical reels, automated coin detection, a joystick lever mechanism, and a custom payout dispenser.

Getting the physical wheels of the slot machine to spin was the first challenging part. I originally planned to have two Arduinos, one to control the wheels and one to control the rest of the components. However, I am not very experienced with Arduino communication, and it didn’t end up going anywhere. Instead, I had to go for the easiest solution, which was to wire everything to one Arduino instead, which had its caveats, such as not having enough pins. Also, making sure that the step motors did not jam was a huge issue, as we had a 12V 5A power supply that was on the lower end to power these motors that perform much better on 24V. To fix this, I ended up just running them at a slower speed and acceleration.

The part I am most proud of is the look of the slot machine. Even though I didn’t end up getting all of the 3d prints I needed, I compromised with cardboard, and the design of it still ended up looking pretty cool. I am also happy about the fact that all of the components work together as it goes from the different game states, completing the game loop.

  • 1 devlog
  • 2h build
  • 5.00x multiplier
  • 11 Stardust
Video of Project → See source code →
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