I made my final bugfixes and a few optimizations for web, I think you guys will really enjoy the game!
This will probably be the final devlog as the game is super close to being finished! I added houses that the mole can enter and also added an extra phase to the corrupted snail boss. There are also new quests for you to partipate in and there are more points for you to quick travel from. I also added in some more music and sound effects and more polishing. You can also now save and erase game data
I created a new boss called the corrupted snail which will be the final boss and also reworked the corrupted heart as well. I also added some extra story and dialogue and added a new map with quick travel so that you can travel from mole village to the shopkeeper
I added extra polishing to the arena such as a new enemy spawning animation, and reworked the hornets which is the new enemy that dashes into you. I also added some story and dialogue.
I changed the colours to make the visuals more aesthetic. I also added mole village where you can talk to other moles. I also revamped the tutorial so that the player learns the controls better
There are now new enemies such as hornets and I have been working on a lot of new levels for my open world 2d platformer called Holy Moly!
I want to make this an Open World 2D Platformer Game so I have it so that you can travel between levels freely without select screen. I also changed the lighting and added various QOL features
Made a new shop UI, cave system, and a dynamic camera. I also changed the block breaking physics so that the dirt particles have physics and also added ranged weapons and a grappling hook
I attatched the components of the car together and managed to get the wheels working. However I have come to the realization that I do not have enough voltage to power the wheels so I will still have to think of a solution
I rewrote the CSS to make the UI feel more similiar to the logo matching the black and white theme
I created a world system where are the levels are connected and also added a damage indicator when hitting enemies and how much damage you inflicted. I also tweaked the combat system so now there is an aerial attack when you attack in the air which is faster than ground attacking
I added a small polishing page animation that fades in the elements when you go to a page
I got all of my parts together and started assembling the final project, first starting with the ultrasonic sensor, two headlights, and motor driver
I made the overall UI look better and fixed the stripe UI so that you can make payments
I made it so that there is text on the CAD model and also changed it so that the firmware can play more melodies!