Space Game
- 3 Devlogs
- 4 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
So I fixed that but now there are some new errors that came out…
19:985 minigame_1.gd:32 @ _process(): Failed loading resource: res://scenes/timer_screen.tscn.
20:002 minigame_1.gd:32 @ _process(): Cannot open file ‘res://scenes/timer_screen.tscn’.I will continue with these problems tomorrow and when I fix them, I will update :)
Have a nice night ,
your friendly co-programmer,
M
Soooo… I had no idea what the problem was and i had to just go back on the tutorial and remake the player scene,themed_timer scene and the minigame_1 scene .
The cat (player) doesn’t fall down the screen. Turns out I had accidentally put the player under the Parallax 2D(Scrolling Background) and as a result, as the Background “scrolled” the player fell down (It is really obvious in my previous screen-shot ).
There is an error, about the themed_timer and the minigame doesn’t run at all :( ,I really can’t understand what i have done wrong, guess I will have to go check it out again!
Have a great night everybody!
your friendly co-programmer,
M
Hi again ! With this Devlog we reached to step 10/17 of the tutorial/mission, so here is my progress:
We built the first scene of the game , which has 3 buttons (Start, Settings and Quit). After pressing the Start button the user is led to the Level scene, which shows the lives (in this game are represented as cookies) the player has and there is a countdown for the player to get prepared.
When the countdown ends the scene changes into the first minigame which is a platformer game (For those who don’t know: it is a game where the character has to jump between platforms and collect tokens/coins/lives)
Here is where I am actually stuck, even though i followed the guide, when the game starts my character just falls down like being pulled down by gravity and completely ignoring the platform1. I will try to figure it out, i guess …
func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://level_scene.tscn”)
and not :
func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://scenes/level_scene.tscn”)
Note: I haven’t created a scene for the settings button to lead to, but it is on my checking list.
You can see the rest of the progress and the code on my github!
That is all for now !
your friendly co-programmer,
M.