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Rocket Re-enforcement Learning

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I am building a RL agent that learns to land a rocket in a 3D physics sim, built from scratch. This also means that I am writing a custom rocket environment with variables such as variable mass, thrust-vectoring gimbal, finite fuel. Then I am going to train a neural net with PPO to fly powered descents and land on a moving drone ship under different gravity (Moon/Mars/Earth). The browser demo lets you watch it learn generation-by-generation with a live telemetry HUD, and races the learned agent head-to-head against a classical guidance law. This project is being made due to my interest in ML and aerospace.

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I have started my Stardance project which is teaching a neural network to land a rocket in 3D. My plan is to build a custom rocket physics sim from scratch which includes variables such as variable mass, thrust-vectoring gimbal, fuel limits. Then train an RL agent to fly powered descents, and put it in the browser so you can watch it learn. Got the Git and Python/TS toolchains set up today. Next, I am working on the physics core

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