Dungeon-Adventure
- 6 Devlogs
- 25 Total hours
This is a Terminal run dungeon based game where you go through multiple dungeon levels collecting treasure and even fighting enemies.
This is a Terminal run dungeon based game where you go through multiple dungeon levels collecting treasure and even fighting enemies.
This is probably my longest work period between devlogs, I did also take
like a week break in between them to. Im also hoping i can ship the project after this
Thats pretty much it I did, im probably forgetting a few things but oh well. Im planing on making my first ship soon so Im trying to get it working well enough for people to use it
I redid the enemy spawning yet again, but it’s much simpler and easier to modify now. I’ve also been working on enemy movement using the threading library to run multiple loops or functions at a time.
I’ve also been working on trying to make the generation for each dungeon level better. One of my friends gave me the idea of having some rooms or something in each level, however there is a few bugs with it, in the photo below you can see it generates a path that just goes straight across the map whenever a room spawns on the initial path, and players can crash the game if they try to leave the map, so I need to fix both of those
I decided to redo some of the enemy/gold generation which toke me a while since I had to change it from doing a random percent of each row to a random percent of the whole map. I also worked on making some UIs (idk if that’s what these are technically called) for choosing to enter a dungeon, open the shop etc. Ive also started working on switching the way the enemies work.
I recolored some of the map and i added enemy’s and gold. The gold you can gather and get 1-3. The enemy’s take a life from you, if you lose all 5 lives you lose. I fixed a few visual bugs and i split the file into 2 files so i can use import and the call function to be able to do multiple levels. I also scaled the map up more so its easier to see.
I mostly redid the random map generation making the user able to actually reach the end of the dungeon without getting stuck. I also added some color to it so the walls and floor are easy to see. I also added a safety check on the player movement and map generation so the player couldn’t move outside of the map. I started to make it more interactive.
I worked on setting up a random map generator and making it so the player could move around the map. I then added a fix that prevents the players from going through the walls. I then also setup a basic treasure/gold gathering system. After a bit I decided to redo most of the map generation and I’m still working on it. I didn’t realize I was supposed to have photos so this one is of a older version of it from my phone