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5h 20m 21s logged

I redid the enemy spawning yet again, but it’s much simpler and easier to modify now. I’ve also been working on enemy movement using the threading library to run multiple loops or functions at a time.

I’ve also been working on trying to make the generation for each dungeon level better. One of my friends gave me the idea of having some rooms or something in each level, however there is a few bugs with it, in the photo below you can see it generates a path that just goes straight across the map whenever a room spawns on the initial path, and players can crash the game if they try to leave the map, so I need to fix both of those

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