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4h 5m 18s logged

I decided to redo some of the enemy/gold generation which toke me a while since I had to change it from doing a random percent of each row to a random percent of the whole map. I also worked on making some UIs (idk if that’s what these are technically called) for choosing to enter a dungeon, open the shop etc. Ive also started working on switching the way the enemies work.

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