CoolAndColorblind
- 3 Devlogs
- 14 Total hours
Dev Log #3: Obstacles and Pause Menu
I added some more obstacles like moving platforms and jump pads. I made it so some of the moving platforms can be “fake” so that when you go to jump on it, you will fall straight through :).
I also added jump pads. They are normal (for now) and all they really do is boost up the player.
Finally, I added a pause menu where it pauses the game and allows you to back to the level menu.
Dev Log #2: Levels and Spike Visibility
After finishing all the basic game mechanics, I began to work on the level changes. I made it so that if the player goes. through the door, they will teleport to the next level. I also made it save the in game progress. I still need to figure out how to make it save like an actual game (doesn’t restart your progress every time you open up the game).
I also changed the spike visibility so that when you press “E” or Space, some spikes will show up while the others will disappear. This is supposed to be the concept for the glasses. I’m gonna add more obstacles to the visibility like platforms and jump booster thingys. I also added a timer so you can only toggle it after 10 seconds so you don’t just spam the button to see everything.
Dev Log #1: Basic Mechanics
I started learning how to use godot and wanted to make a platformer game where you can’t see some of the obstacles. I really want to make it multiplayer but I think I’m going to make a single player version first
Potential Features:
(please ignore how all the art looks. I got it all off someone else’s work for free because I don’t wanna start with the art. I will fix the art some other time)