Dev Log #2: Levels and Spike Visibility
After finishing all the basic game mechanics, I began to work on the level changes. I made it so that if the player goes. through the door, they will teleport to the next level. I also made it save the in game progress. I still need to figure out how to make it save like an actual game (doesn’t restart your progress every time you open up the game).
I also changed the spike visibility so that when you press “E” or Space, some spikes will show up while the others will disappear. This is supposed to be the concept for the glasses. I’m gonna add more obstacles to the visibility like platforms and jump booster thingys. I also added a timer so you can only toggle it after 10 seconds so you don’t just spam the button to see everything.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.