I’ve been working on my AP Calc Study game about Series Tests. Here’s what I’ve recently added: A reload button with animations that automatically shows once you’ve bottomed out, and an updated ReadMe. I’m relatively new to animations in Unity, and it took me some time to figure out how to animate simple up, diagonal, and side movements. Eventually, I learnt about the Record Feature, and with the use of keyframes, I was able to implement all three arrow animations. Why use animations instead of a simple movement script? Using the built in animation maker in Unity didn’t require any code, and I wanted to explore something new!
Comments 2
Love all the cute visuals
peaked
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