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Saatvik_K

@Saatvik_K

Joined June 3rd, 2026

  • 2Devlogs
  • 3Projects
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Reposted by @Saatvik_K

56m 1s logged

Aseprite Hackatime Documentation

TL;DR

  • Found Aseprite plugin for hackatime Waketime-Aseprite made by espcaa
  • Added Aseprite documentation to Hackatime repo on how to setup this plugin
  • Submitted pull request and currently under review

Long Version

I noticed on #stardance-help that there were many people asking how to track time for using Aseprite, which is a fairly large editor for art/drawing. Although lapse could be used for this, I also found an Aseprite plugin creating by espcaa that tracks time in the Hackatime Dashboard. There was no mention of this in the official Hackatime website Docs so I decided to add it myself. I added the aseprite.md file which contains all the setup instructions, the aseprite-128.png which contains the Aseprite Logo, and added the aseprite entry to the list of editors in ‎app/controllers/docs_controller.rb. After testing using docker, it does appear to work and I have created the PR request and it is under review. There were some fixes to be made by Greptile involving my steps for API configuration, wakatime vs hackatime, and spacing, but they have all been resolved.


I’m hoping it gets accepted and would love to help more people learn about how to set up Aseprite with Hackatime. Special thanks to espcaa for creating the original plugin!

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56m 1s logged

Aseprite Hackatime Documentation

TL;DR

  • Found Aseprite plugin for hackatime Waketime-Aseprite made by espcaa
  • Added Aseprite documentation to Hackatime repo on how to setup this plugin
  • Submitted pull request and currently under review

Long Version

I noticed on #stardance-help that there were many people asking how to track time for using Aseprite, which is a fairly large editor for art/drawing. Although lapse could be used for this, I also found an Aseprite plugin creating by espcaa that tracks time in the Hackatime Dashboard. There was no mention of this in the official Hackatime website Docs so I decided to add it myself. I added the aseprite.md file which contains all the setup instructions, the aseprite-128.png which contains the Aseprite Logo, and added the aseprite entry to the list of editors in ‎app/controllers/docs_controller.rb. After testing using docker, it does appear to work and I have created the PR request and it is under review. There were some fixes to be made by Greptile involving my steps for API configuration, wakatime vs hackatime, and spacing, but they have all been resolved.


I’m hoping it gets accepted and would love to help more people learn about how to set up Aseprite with Hackatime. Special thanks to espcaa for creating the original plugin!

0

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Reposted by @Saatvik_K

1h 16m 13s logged

I’ve been working on my AP Calc Study game about Series Tests. Here’s what I’ve recently added: A reload button with animations that automatically shows once you’ve bottomed out, and an updated ReadMe. I’m relatively new to animations in Unity, and it took me some time to figure out how to animate simple up, diagonal, and side movements. Eventually, I learnt about the Record Feature, and with the use of keyframes, I was able to implement all three arrow animations. Why use animations instead of a simple movement script? Using the built in animation maker in Unity didn’t require any code, and I wanted to explore something new!

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Ship

Here's my AP Calc Study Game for Series! Players spin the wheel and gamble on whether the series converges or diverges, placing their bets along the way. I enjoyed exploring Unity Animations and more UI Designs to create a better user experience. I also learned more about script animations, animations through the engine, and using audio through scripts and AudioSource Components. I hope you enjoy playing and learning!

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Try project → See source code →
Open comments for this post

1h 16m 13s logged

I’ve been working on my AP Calc Study game about Series Tests. Here’s what I’ve recently added: A reload button with animations that automatically shows once you’ve bottomed out, and an updated ReadMe. I’m relatively new to animations in Unity, and it took me some time to figure out how to animate simple up, diagonal, and side movements. Eventually, I learnt about the Record Feature, and with the use of keyframes, I was able to implement all three arrow animations. Why use animations instead of a simple movement script? Using the built in animation maker in Unity didn’t require any code, and I wanted to explore something new!

2

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