contrast
- 4 Devlogs
- 24 Total hours
a monochrome metroidvania involving light and shadows itch page: https://monochromoplasma.itch.io/contrast-demo
a monochrome metroidvania involving light and shadows itch page: https://monochromoplasma.itch.io/contrast-demo
Feedback
Hey a-fun-gi,
Awesome project! I'd love to see what you make in the future!
For any other questions, DM @arungeorgesaji or create a ticket in Slack—#ask-the-shipwrights.
Shipwright walkthrough
Wow, I apologized for the length of the last devlog, and here I am with a 7 hour one!!
The time just keeps on ticking… A lot has changed since the last devlog so bear with me.
Improvements: I’ve added a source button to the title screen that redirects to the Github
. There is now a pause menu when you press escape that can quit to the main menu. I successfully made the “unstable zone”, so there is a bar at the top of the hud that moves back and forth depending on whether the player is inverted or not. The idea is that you have to balance between light and dark. If the bar gets to one end, you get damaged every one second. 
Additions: I added a death animation so death actually happens now instead of an error that says you can’t have negative health
. I also added a portal to go between levels and a whole second level with gpu particle rain!!
I also improved the GameManager’s level switching so it’s much more adaptive now. There is also now an end, as this is just a demo.
Bug fixes: Most bugs I had to fix were from the new additions and didn’t exist in the previous version of the game. So idk 
I have the game published on itch.io!!!!!
Pleasepleaseplease check it out and leave a nice comment if you are capable!! 🙏

expect a ship soon and i love all of you guys sosososo much thank you everyone for an amazing event ❤️ ❤️ ❤️
Hello everyone! I apologize for doing such a long devlog, but those hours really slip by 
Without further ado: let’s jump into it
Improvements: I’ve added a few more moving elements to the terrain, but I’ve been mostly focusing on gameplay instead of actual length at this point. I also made the title screen look better and the “quit” button actually quit. I made the life counter actually work
, for now it only goes down when you fall off the edge of something. You reset to the last safe place you were standing.
Additions: I was having fun playing with shaders and added a glitch effect to the character when you enter/exit an inverted zone
I also added a ripple shader that has no purpose at the moment but it will don’t worry 
No bug fixes this time 
Next I am planning on using that ripple shader to make sort of a “unstable zone” where you have to balance between light and dark. Stardance is ending soon though
so we’ll see how much is done when I ship
peace
Improvements: I made the terrain much more flexible by using seperate objects that I could just place wherever, instead of the tilemap, but that was really just for showing that the character worked. Also I made a moving element.
Additions: I added a title screen, a life counter (not implemented yet, but it’s there
), and a shader that inverts colors. The shader will probably be involved in a gameplay thingy later, but for now, it’s just to look nice. Making the shader was really hard, actually
even though it was really simple…
Bug Fixes: Sooo I was going to post this devlog yesterday, but then I realised that my whole scene loading everything was horrible and some really weird things happened. SO I spent another hour and a half fixing it
. HOWEVER I did also learn some valuable lessons, and made a GameManager, so I don’t think it was a complete waste
Next up will be making the title screen look more interesting, and I have some ideas for game mechanics and new characters that I will explore.
Stay tuned! (or not
)
What’s up folks!
I am back with another project, having shipped the vent alien. This is a monochrome metroidvania involving light, shadows, and getting lost in the dark
. (Clearly still need to figure out some lore)
However, I finished drawing, rigging, and animating the main character in this devlog. I also made some mediocre background graphics to show the character moving.
Mainly worldbuilding, which will take a while. I am also planning on making a neat banner for the project!
stay tuned!! 