Devlog #4: Possibly the final devlog!!
Wow, I apologized for the length of the last devlog, and here I am with a 7 hour one!!
The time just keeps on ticking… A lot has changed since the last devlog so bear with me.
Improvements: I’ve added a source button to the title screen that redirects to the Github
. There is now a pause menu when you press escape that can quit to the main menu. I successfully made the “unstable zone”, so there is a bar at the top of the hud that moves back and forth depending on whether the player is inverted or not. The idea is that you have to balance between light and dark. If the bar gets to one end, you get damaged every one second. 
Additions: I added a death animation so death actually happens now instead of an error that says you can’t have negative health
. I also added a portal to go between levels and a whole second level with gpu particle rain!!
I also improved the GameManager’s level switching so it’s much more adaptive now. There is also now an end, as this is just a demo.
Bug fixes: Most bugs I had to fix were from the new additions and didn’t exist in the previous version of the game. So idk 
In other news…
I have the game published on itch.io!!!!!
Pleasepleaseplease check it out and leave a nice comment if you are capable!! 🙏

expect a ship soon and i love all of you guys sosososo much thank you everyone for an amazing event ❤️ ❤️ ❤️
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