Devlog #3: Visual fx galore
Hello everyone! I apologize for doing such a long devlog, but those hours really slip by 
Without further ado: let’s jump into it
Improvements: I’ve added a few more moving elements to the terrain, but I’ve been mostly focusing on gameplay instead of actual length at this point. I also made the title screen look better and the “quit” button actually quit. I made the life counter actually work
, for now it only goes down when you fall off the edge of something. You reset to the last safe place you were standing.
Additions: I was having fun playing with shaders and added a glitch effect to the character when you enter/exit an inverted zone
I also added a ripple shader that has no purpose at the moment but it will don’t worry 
No bug fixes this time 
What’s Next:
Next I am planning on using that ripple shader to make sort of a “unstable zone” where you have to balance between light and dark. Stardance is ending soon though
so we’ll see how much is done when I ship
peace
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