Godot Platformer
- 10 Devlogs
- 68 Total hours
A platformer in godot with physics based gameplay
A platformer in godot with physics based gameplay
What I added:
What the buttons are meant to do:
The buttons are a toggle for the disappearing and appearing platforms, so when the player or the ball enters the buttons collision shape, the level will disappear, and it will appear when the object comes off.
What the teleport gates are meant to do:
When the player stands in one, and the ball stands in the other, they switch places. I got the player and ball to teleport to each other’s places, but that eventually lead to them just teleporting when only one was touching one of the teleporters.
Better art!!!!!
What I did:
What I’m wanting to do next:
What I’ve done
What I’m planning on doing next is adding more levels, getting the transition more smooth, maybe adding teleport gates, and adding a menu :D (I’ll probably think of more things to add later)
What I added/changed: