stardance has been extended another month! the new deadline is october 31 :)

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11h 50m 48s logged

Godot Platformer

What I added:

  • I added a light Occluder in the level costumes to add shadows to the game
  • I made a button (not fully working)
  • I made button art in affinity
  • I added (almost done!) a 3rd level
  • I added disappearing platforms with animations of fading
  • I almost got teleport gates to work (but then I broke them DX)
  • I made teleporter art in (again) affinity
  • Added normal maps to the button and teleporters, to make them look cool
  • Added more point ligh2ds to things like the button and teleport gates to make them shiny without the players point light2d node

What the buttons are meant to do:
The buttons are a toggle for the disappearing and appearing platforms, so when the player or the ball enters the buttons collision shape, the level will disappear, and it will appear when the object comes off.

What the teleport gates are meant to do:
When the player stands in one, and the ball stands in the other, they switch places. I got the player and ball to teleport to each other’s places, but that eventually lead to them just teleporting when only one was touching one of the teleporters.

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