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Ethen

@Ethen

Joined June 9th, 2026

  • 10Devlogs
  • 3Projects
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I'm currently learning godot, and I'm trying to make a (sort of) physics based platformer in it :D
Open comments for this post

11h 50m 48s logged

Godot Platformer

What I added:

  • I added a light Occluder in the level costumes to add shadows to the game
  • I made a button (not fully working)
  • I made button art in affinity
  • I added (almost done!) a 3rd level
  • I added disappearing platforms with animations of fading
  • I almost got teleport gates to work (but then I broke them DX)
  • I made teleporter art in (again) affinity
  • Added normal maps to the button and teleporters, to make them look cool
  • Added more point ligh2ds to things like the button and teleport gates to make them shiny without the players point light2d node

What the buttons are meant to do:
The buttons are a toggle for the disappearing and appearing platforms, so when the player or the ball enters the buttons collision shape, the level will disappear, and it will appear when the object comes off.

What the teleport gates are meant to do:
When the player stands in one, and the ball stands in the other, they switch places. I got the player and ball to teleport to each other’s places, but that eventually lead to them just teleporting when only one was touching one of the teleporters.

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Open comments for this post

7h 32m 6s logged

Godot platformer

Better art!!!!!
What I did:

  • Made golf ball art in affinity
  • I added a normal map and lighting to make golf ball and the goal art look 3d-ish (with help from @Robodog81)
  • I also updated a bit of the level art to look more realistic.

What I’m wanting to do next:

  • Add teleport gates, when the player stands on one, and the ball goes on one, the player and the ball swap places.
  • Grass, I want to make this a shader so I can animate it to the player’s and ball’s movement. I’ve been learning a bit of shader code in Godot, but I still need more experience.
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Open comments for this post

9h 41m 16s logged

Godot Platformer

What I’ve done

  • I made 2 more levels
  • Fixed a really annoying bug
  • Fully resets the player’s animations on reset
  • Made the player and ball spawn in set places for each level
  • Made better particles
  • A level transition for switching levels

What I’m planning on doing next is adding more levels, getting the transition more smooth, maybe adding teleport gates, and adding a menu :D (I’ll probably think of more things to add later)

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Open comments for this post

9h 17m 8s logged

Godot platformer

What I’ve added:

  • A cool background
  • Better looking timer
  • Timer can reset if you click ‘r’ after reaching goal (with some help)
    I’m also trying to get level changing working with a transition :D
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Open comments for this post

8h 44m 44s logged

Godot platformer

I did quite a lot! (with quite a lot of help) :yay:
What I added:

  • Waterfalls (made with particles)
  • Timer reset
  • Ball reset
  • Player idle and player jump animations
  • A finish flag
  • Particles for getting to the flag
  • Made the level green
  • Timer stops when you get to the flag
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Open comments for this post

3h 24m 25s logged

Godot platformer

What I added/changed:

  • Made better particles
  • Added ball physics (with a bit of help from a tutorial to get good collisions)
  • Made ‘r’ the restart button
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Open comments for this post

6h 26m 20s logged

Godot platformer

What I added:

  • A double jump indicator
  • Cool music (from pixabay)
  • Player and bg particles
  • More level
  • A pointer for the player
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Open comments for this post

3h 8m 7s logged

A Godot platformer!

What I added/changed:

  • I decided to make a shooter with a neon-glowy art style
  • I redid the player and level art
  • I added double jump
  • I added smooth scrolling
  • I added a smooth friction movement system
  • I made it so you can fall off the map and get reset
  • Made the player and level glow
    This is my first game in Godot, so most of the code I had to search up how to do from a video or a website, but the art is made by me
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