This is my shot at making a (somewhat optimised) Path Tracer in Java. I have previously made one in scratch and am trying to make a better foundation to work off of so I can add more advanced features. I had already started making the ray traversal code but forgot to log it; my current time is a little on the low side. I primarily work of the online books ‘Ray Tracing In One Weekend’ as they contain most of the info I need. At the moment only spheres are supported and only can be matte or a light. Even now I have been able to make some cool renders of random spheres. I will soon add more surfaces (mirror, glass, etc), anti aliasing, and multi thread support for better performance. If I can I will add support for polygons and thus 3d models. I hope this is as cool to you as it is to me. Thanks for reading. :)