You are browsing as a guest. Sign up (or log in) to start making projects!

Silksong Save File Editor

  • 5 Devlogs
  • 11 Total hours

A visual Silksong Save File Editor with a lot of functionality

Open comments for this post

1h 48m 50s logged

Devlog 4

Ive now fully implemented switching between the different tabs and completed the abilities.
Next step are the bosses and wishes.

0
Original post
@FabBeyond

Devlog 4

Ive now fully implemented switching between the different tabs and completed the abilities.
Next step are the bosses and wishes.

Replies

Loading replies…

0
14
Open comments for this post

46m 31s logged

Devlog 3.5

Just a quick mini devlog.
Ive implemented the quill switching between the 3 states. Saving the file and putting it into the game is now also possible.

0
Original post
@FabBeyond

Devlog 3.5

Just a quick mini devlog.
Ive implemented the quill switching between the 3 states. Saving the file and putting it into the game is now also possible.

Replies

Loading replies…

0
2
Open comments for this post

3h 56m 54s logged

Devlog 3

In the last 2 days Ive been working on actually getting the website to work. That means being able to click on the different items and changing their data in the save file.

I had some problems with modifying the save file data at first because is was overcomplicating it a lot. In the end I just settled for a big function with a lot of ifs to check with value to set. I know that its not the best way but its good enough for now.
All items except for the quill works right now. That is because the quill is going to have extra functionality. Instead of clicking it to switch it on and off you can switch between the different quills (normal, red, purple).

Next I plan on adding functionality for the quill and actually making the user be able to save their modifications to a file.

0
Original post
@FabBeyond

Devlog 3

In the last 2 days Ive been working on actually getting the website to work. That means being able to click on the different items and changing their data in the save file.

I had some problems with modifying the save file data at first because is was overcomplicating it a lot. In the end I just settled for a big function with a lot of ifs to check with value to set. I know that its not the best way but its good enough for now.
All items except for the quill works right now. That is because the quill is going to have extra functionality. Instead of clicking it to switch it on and off you can switch between the different quills (normal, red, purple).

Next I plan on adding functionality for the quill and actually making the user be able to save their modifications to a file.

Replies

Loading replies…

0
2
Open comments for this post

3h 23m 12s logged

Devlog 2

Ive added basic support for manipulating your resources:

  • Rosaries
  • Shell Shards
  • Mask Shards
  • Spool Fragments

For the Masks and Spools, Ive done it in a visual way (as Im trying to make it as visual and user-friendly as possible) where you can see how many masks/spools you have and can increase/decrease with the buttons on the left and right.

As you can also see the layout is also almost done, i just have to add more labels.

0
Original post
@FabBeyond

Devlog 2

Ive added basic support for manipulating your resources:

  • Rosaries
  • Shell Shards
  • Mask Shards
  • Spool Fragments

For the Masks and Spools, Ive done it in a visual way (as Im trying to make it as visual and user-friendly as possible) where you can see how many masks/spools you have and can increase/decrease with the buttons on the left and right.

As you can also see the layout is also almost done, i just have to add more labels.

Replies

Loading replies…

0
2
Open comments for this post

1h 17m 58s logged

Devlog 1

So, Ive started on my Silksong Save File Editor Website, where you will be able to change the following things:

  • Rosary/Shell Shard Count
  • Abilities
  • Tools
  • Unlocked Areas
  • Visited Rooms
  • and more

Currently Ive only implemented the very start of the Website and actually loading the save file and soon i wanna start with the actual, main part, which is editing the save file.

As you can see below, the Website still looks very empty at the moment but that will hopefully change soon.

0
Original post
@FabBeyond

Devlog 1

So, Ive started on my Silksong Save File Editor Website, where you will be able to change the following things:

  • Rosary/Shell Shard Count
  • Abilities
  • Tools
  • Unlocked Areas
  • Visited Rooms
  • and more

Currently Ive only implemented the very start of the Website and actually loading the save file and soon i wanna start with the actual, main part, which is editing the save file.

As you can see below, the Website still looks very empty at the moment but that will hopefully change soon.

Replies

Loading replies…

0
2

Followers

Loading…