I implemented the entirety of the little-known board game (certified banger from the 16th century) Taikyoku Shogi. I also implemented some UI and background code to make it actually (1) a playable experience for any insane humans that may or may not want to play it, and (2) Presentable!
I went with Kanji piece names only because there was absolutely no way that anyone could remember all 301 piece types as distinct pictograms! (although, come to think of it, it is probably also difficult to remember all 301 different Japanese names… ) I added the searcher partially to alleviate the pressure and to let you find a piece on demand.
I originally wanted to build and pipeline a whole game engine to play this game, but it turns out that I am not very good at keeping track of time… school moved on and in the blink of an eye Stardance is almost gone even with the extension. So, I had to ship it as it is now with no engine component.
(If you decide to play it for some reason, the Free Eagle (highlighted in the photo) is really powerful!!)
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