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FLUX

  • 1 Devlogs
  • 0 Total hours

multiplayer, physics-driven, procedurally generated sandbox inspired by Minecraft (if you yoink my idea i’ll phone harvey specter)

Ship #1 Pending review

Hi traveller, welcome to FLUX!

This has been my absolute dream game for quite a while now. After putting over 300 hours into learning Godot, I finally felt confident enough to start it.

The core vision for FLUX is a multiplayer, physics-driven sandbox inspired by the freedom of Minecraft, but EVERYTHING has physics.

This build is an early technical milestone packing:

  • Procedural infinite voxel world generation (powered by Zylann.Voxel).
  • Working multiplayer, you can already host, join, and explore the generated terrain together with your friends!

Currently working on the physics part (I will release a YouTube devlog soon).

🎥 Watch the Devlogs on YouTube:

  • 1 devlog
  • 0h
Try project → See source code →
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17m 36s logged

#0 catching up:
1st Devlog on YouTube: https://www.youtube.com/watch?v=ZF2XfcXbpLk
2nd Devlog on YouTube: https://www.youtube.com/watch?v=V7Fi8GlfqUM

hope you enjoy, a lot of work went into these, next one will be more focused on actually getting good numbers 😭. Next objective after terrain gen and multiplayer over netfox.noray are working, is to have EVERYTHING in the game have PHYSICS.

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