TEMPO SURGE
- 6 Devlogs
- 6 Total hours
warioware style like game!
warioware style like game!
the game is functional, so i have decided to export it to itch.io. exporting it was a bit tricky since i didn’t have web downloaded, but i was able to export it into the itch.io page and now it’s runnable! i think i’m going to ship it now, and keep working on it even after i have shipped. making all the assets and programming the minigames to work has been fun!
i have finished up my third minigame, where you have to press up or down depending if you’re sharp or flat (music tuning terms).
i have also made a losing screen and winning screen.
it was tricky figuring out what type of minigame i should make, but then i remembered that to play instruments, you gotta tune to sound good! i used the second minigame clicker script to help guide me on how to make this third minigame, with some googling.
i think this project has gone way better than i expected, and im excited for when i ship it!
finished up the clicker minigame scene, going onto the win / lose screens now.
i was able to put in the scripts so that once clicked, the music note will disappear and will count towards if the player won the minigame or not. it was a bit funky trying to put in the script and connecting the signals properly, but i managed to do it!
i like how the game is going so far, i have learned a lot about godot :)
designed some funky guitar picks that are collectable once the guitar player collides with it. i also programmed an animation so they float.
i really like how the guitar picks contrast a lot, making them easy to see.
i struggled a lot with figuring out why my script couldn’t find the timer node, since i (thought i) had followed the guide exactly. my mistake was that i didn’t label the text (which had to be named timer so the script could find it), so “timer” never actually existed. i consulted claude a bit to help me debug this issue.
this helped me learn how to debug script problems and a good reminder to check what things are named
so far, this has been pretty fun! my godot DID randomly crash, which freaked me out so much, but nothing was lost! remember to ctrl + s!
it got some platforms, and the player is able to jump on each one of them.
it was hard placing each platform in a good height where the player could jump on it with ease, while also making an engaging parkour setup where it had some sort of challenge that was fun to play through.
i learned a lot about how different shapes for collisions worked, like how the oval collision that i chose for my player allows it to climb up the edges of each platform, which i thought was a nice feature!
started a warioware inspired game! so far, i have a format for a main menu done and the buttons lead to different scenes. the trickiest part was trying to set godot up with github, and also the tracking time plugin. i had to put the super wakatime addons inside the project folder manually to fix it. once i got that figured out and working, things have been simple. the guide has been a huge help on starting this!