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Firewall V/S Trojan

  • 4 Devlogs
  • 10 Total hours

Unlucky Day of Firewall made into a game.

Ship #1 Pending review

I made Firewall Vs Trojan : Mario like 2d platformer with 2 minigames ( Platforming and boss fight).
Challenging part was making my enemy pierce mc instead of bounce back considering it a wall , i eventually fixed it using collision layer and mask.
I am proud of new things that implemented in short span of time and proud of of overall game.
all you need is in readme as well as in itch.io description

Try project → See source code →
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1h 3m 33s logged

DEVLOG 4: LAST DEVLOG!!!!! and LAST PROJECT SUBMISSION. In this log I added Start scene ,Dead scene/restart and Win scene using control,sprite2d,labels,and buttons. Are scene were created by me btw.

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5h 4m 33s logged

DEVLOG 3:In this log finished my whole second and finished pending of 1st scene. in 1st scene i added interactive element, in 2nd scene i add an enemy who charges at us and stuns at wall and we have to calm him. i also added lore. next devlog will cover restart/dead screen, startscreen and win/end screen.

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1h 39m 30s logged

DEVLOG 1( i am writting this third time 😭): I am going to grind this project quickly. in this log i added basic setup of nodes like sprite2d for background, staticbody, collision for floor and obstruction,characterbody , animatedsprite for mc and enemy(mario like going back and fro and kills on contact). mc has walk and jump with walking animation added. and thankfully i have my assets so i dont have to waste time (ya mc is from desktop pet).

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