Dreamland
- 1 Devlogs
- 5 Total hours
A voxel engine that utilizes virtualized geometry (nanite like)
A voxel engine that utilizes virtualized geometry (nanite like)
I am continuing work on my main project, it’s a voxel engine utilizing virtualized geometry and splatting. It’s software rasterized but uses hardware rasterization in some cases. I’ve implemented clouds using raymarching and secondary lights. Currently the light is accelerated using only chunks. Nothing fancy yet but it’s a start