Server is online!
You can connect to it by opening ut99.domax.lt on Unreal Tournament ’99 (has to be OldUnreal-patched)
What changed?
Very little. I added a README, and reorganized the environment variables.
I also implemented server setting replacement logic, which empties unset values if they have no defaults on startup.
This was done to leave no stale settings lingering inside of the .ini file.
What’s on the server?
It’s an only-deathmatch server with a plugin to vote for maps at the end of round, nothing more, so a pretty vanilla experience. Bots are tuned to be 6/8 difficulty, so you’ll have to practice a bit ;)
If something’s malfunctioning, reach out to me on Slack, and I’ll try to help fixing the problem.
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