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Indifference

  • 9 Devlogs
  • 87 Total hours

A game with my friends about a plague outbreak, with a twist at the end

Ship #1 Pending review

Finally finished my game! Indifference is a short story game written in c++ and SDL3. To sum up the game, you wake up and look into the mirror and are abducted by agents you are then in a room where you have to find someone with a disease and the rest of the game follows that premise, picking out who has the disease. But there is a twist towards the end and your consciousness of what you’ve done always follow you in forms of white flashes. Big shout out to Constref for making the YouTube video that help me set up the game in the first place and helped me learn SDL3 check out his videos they are super helpful Hardest part was probably the NPC following the player at the start or the save feature since I’ve never used the c++ built in library but I eventually figured it out. I hope you enjoyed it and shout out to my friend Diego (itsmista_dlg) and CeeBee (ceebee_do_thingies) for the art since I really didn’t want to do it. I hope you enjoy this game and I couldn’t figure out how to make it playable in itch.io so sorry that you have to download it.

  • 9 devlogs
  • 87h
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10h 51m 49s logged

Dev log 8: Epileptic Warning: just in case. As you can see I’m still doing the walls but right now im starting to finish up all the levels i have around 5 more to go and i have to still add a controls cutscene before the game loads in and add more to the menu setting since it has nothing. I still need some sprites from my friends for the NPC’s but i should be able to submit it in time. I am also almost at 3k lines and it’s been a long journey using SDL3.

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10h 7m 28s logged

Dev Log 7: Epileptic Warning, it’s very short it might not even be in the video but just in case. It’s been a while since I’ve been doing school but I’ve completed the Save stuff, added transitions between levels, added the first room, working on the first cutscene (as you can see from the NPC going to the player), and just starting to get a good rough draft and getting more sprites in. I should be able to get it done in time, just need sprites but the coding part shouldn’t take much longer.

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12h 45m 40s logged

Dev Log 6, Epileptic warning since the video does have a quick white flash! finished all the credits and stuff and finally in the home stretch of having most of the game features done, now I’m working on the save where I’m using C++ to create a txt file and having it read it in the beginning to see if there is a save and to load it in, might add an option to not load it if the user chooses to but that’s for later because this is definitely the more difficult side of the project since my code is a mess rn. And adding a flashing feature which will be important to the game play

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10h 4m 23s logged

Dev Log 5 starting to finish up all of the UI stuff and credits, right now struggling with the credits at the end cause when you go back to the menu and try to load up the game again, it just loads up the credit probably has to do with the playerState or just gameState in general

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10h 12m 7s logged

Dev Log 4 i finished the dialog system (after way too much time and headaches) I basically assign a specific value to each NPC and depending on that ID it loads a characters dialog, I also decided to hardcode the dialog instead of making a vector or more complex system since I couldn’t find much information about it and I just kept going in circles. Now I’m working on the title screen which is also causing some headaches, as you can see at the end there is coords to track the mouse but im trying to find a way to keep the coords if the player wants to resize the window which is more complicated than i thought it was going to be.

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10h 26m 47s logged

Devlog 3, I started on the dialog feature of my game, as you can see the little red stand in guy is the NPC, I’m pretty happy with the dialog box and will just have to create a struct for all the NPC’s in the game and their corresponding dialog, the player is also stuck until the they press next which I am still working on but for right now they can’t move and I’m pretty happy with the results.

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8h 17m 35s logged

Devlog 2, I have finished all the movement and finally have the recording, I built the tiles and camera panning still using my old game as a reference with some different variables. After this I’m going to learn how to make levels and such since I’ve only made a platformer game with one level, so it’s going to be a new experience (waiting for my friend to send the sprite so im using templates rn)

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4h 35m 19s logged

DevLog 1, I’ve made my sprite on a window, and it can move around, I’ve been using my first game that I programmed as a template (that I got from YouTube) to get the movement but after getting the animations done, most of it will be me just exploring SDL3 and seeing how to create a top-down game ( also if anyone knows how to draw better sprites pls reach out, the sprite is most likely not going to be permanent)

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