City of the forgotten
- 22 Devlogs
- 93 Total hours
a point and click noir detective game heavly inspireted by Batman animated series and grim fandago
a point and click noir detective game heavly inspireted by Batman animated series and grim fandago
extends Node
var player: CharacterBody3D
var player_global: Vector3
var good_pos : bool
func _ready() -> void:
good_pos = false
Dev Log 1.6
-New and Better Point and Click
-Ui visuals done
Dev Log 1.5
-New Ui and Hud
-Trying to program the Hud
-New Main Menu (again i realy need to get more creative for the game’s art)
New Dev log 1.4
-Making UI
-Making Case Menu
-Trying to learn UI desing
New Changes!
-Making UI (Notes Case and Lore)
-More Polished Point and Click Mechanic
Devlog 1.2
-New Script Point and Click Moviment
-I used Rays, get.position and Lots of Variables
-I realy need to configurate a decent Camera
New version on godot
-Script for the moviment
-Custom Made 3d Model (Made by me)
-Third Person Camera
-Version Text
-A Prototipe Menu
Ps: If you want to see the developement of the 3d model go to my other Project Modeling Assetsd for City of the Forgotten (My Project)
New Readme
I realy tried to make the web version work propely but i couldn’t make all the features in the game work in the web version i am realy sorry (next version will be on godot raylib is to messy)
Final touch in the code
New models desk and terminal new texture for the ground and walls and hitboxs for the desk and walls
More modeling and fuctional hack mini game
Working itens!
more coding
working inventory system
Working Persona style menu
working point and click system!
working controls and music!
3d model in the game
working text