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3h 46m 54s logged

Fetched animations from blender and sucessfully got them into godot! :blender: :godot:


This is day 10 somehow and for this devlog, I definiteily got a ton of progress. I stayed up until midnight trying to figure out how to get blender animations into Godot and I finally figured it out today morning.


The reason it took so long is because the materials were not exporting properly and there was also a lot of small suff I had to fix like getting rid of blender’s unnecessary default animations and also managing the size of the item. I had to make tee animation twice because it was corrupted by size and positioning in the first one. I also made this model like a year ago and not knowing where all the files were in my computer did not help 🤦


But at the end I guess I finally did it

There is still a lot left to do like

  • Just making it look better in general
  • figuring out why the head is always the same color as the environment
  • adding character select (going to be a huge pain to add new characters)
  • outline to make it look visually appealing
  • idk blend the animations
  • also make the running jump and falling animations

I have a lot of work set out for me so please smash that like button :youtube: and also just follow while you’re here thanks :minionlaugh:

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Comments 2

@Shreyansh

rly cool, Great job

@Shreyansh

honestly that animation looks better than the animation they have in the lego movie!