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some 3d game idk

  • 14 Devlogs
  • 15 Total hours

dont know yet

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37m 51s logged

bruh

a lot of reconsideration made me not want to take the route of my current game so far and go with a new one
I know what I need to in order to build some version of a 3d game so after I polish my skills better, I get started on that.
hopefully an fps

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3h 46m 54s logged

Fetched animations from blender and sucessfully got them into godot! :blender: :godot:


This is day 10 somehow and for this devlog, I definiteily got a ton of progress. I stayed up until midnight trying to figure out how to get blender animations into Godot and I finally figured it out today morning.


The reason it took so long is because the materials were not exporting properly and there was also a lot of small suff I had to fix like getting rid of blender’s unnecessary default animations and also managing the size of the item. I had to make tee animation twice because it was corrupted by size and positioning in the first one. I also made this model like a year ago and not knowing where all the files were in my computer did not help 🤦


But at the end I guess I finally did it

There is still a lot left to do like

  • Just making it look better in general
  • figuring out why the head is always the same color as the environment
  • adding character select (going to be a huge pain to add new characters)
  • outline to make it look visually appealing
  • idk blend the animations
  • also make the running jump and falling animations

I have a lot of work set out for me so please smash that like button :youtube: and also just follow while you’re here thanks :minionlaugh:

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48m 48s logged

Day 9! (part 4) Made a walking animation! :blender: :blender: :blender:

Used Blender to make a nice walking animation!
And I did some coding which is why there is a lot more time logged.
What really took the longest was getting EpicFigRig to work because it does not work for the current Blender model and it took me a while to figure that out and go to an old version. :blender:

Will try to implement it in the game next, do not know how that will work out with epicfigrig

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1h 33m 40s logged

Day 9 (part 3)!


In this larger session, I made a working character using capsules and capsule shaped hurtboxes which can move around, look around, and jump.


I used filler boxes and basically filler everything becasue I haven’t imported my models to blender yet.


Don’t forget to smash that like button and subscribe :subscribe: :like: :smash:

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1h 20m 43s logged

:lego_bluecoin: :lego_bluecoin: :lego_bluecoin: Day 7 part 2:lego_bluecoin: :lego_bluecoin: :lego_bluecoin: !


This time I got another hour of work. I worked on projectiles in my game. I’m not gonna attach a video though because it’s going to mess up my storytelling score upon ship for having irrelevant devlogs (cuz people will not put the time and effort to actually grade stuff.


I did decide on a potential theme though.

I have tons of experience with lego :lego: animation and legos also don’t have many bones that I have to take care of, so I can easily animate them for my game.
The main restriction I have anyway is the models like creation and animation and using lego can make all of that easier


you can see some of my work Link youtube channel

the image is some of my :lego: :blender: work from last summer

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1h 19m 8s logged

Day 7! One week of development! 🎉

I am so happy to have rerolled + 5. what a great day


I got a lot of practice and progress towards a prototype of a 3D game today, but still not the one that I want to be
the most relevant to this project.


I learend a lot about how to make cameras work in 3D by converting 2d coordinates into 3D. this also taught me how to use Input.get_vector() which returns a Vector2D and convert it into a Vector3D


I guess I also learned how to use markdown better 🤷


To be honest I still haven’t decided what kind of 3D game I want to make but I know I’m putting a lot of hours into it (because I want an xbox :xbox: )
I’m thinking most likely an FPS but there are tons of those and it wont be creative. I could also do a arena shooter or fighter using the Gobot open source 3d model, which I’ve already been implementing in my game right now.


That’s it

I think I have lots of motivation so this project will definitely have passion.


:minionlaugh: Gdquest is the best

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17m 13s logged

Day 6 (part 2)

Just doing a little more because I am testing stardance’s time tracker and it’s behaving very weirdly when I add new projects.

also for some reason they aren’t counting my streak when it CLEARLY says 16 minutes logged today for this devlogs.

Fix your website stardance devs

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15m 34s logged

Day 6!

I got a lot of work done today! I know it only says 15 minutes, but it was because I was experimenting and figuring out how to use something 3d on a different file, and I forgot to turn on the time tracking for a large majority of it.

I’m really excited to move on now that I finished this step.

Also, regarding the thing I said would be hard yesterday, it was too difficult for me to do, so I set it aside for now. I will get back to it when I think I am ready.

I found out that stardance only lets you make new lines on google chrome but not safari? it’s really weird so I had to switch browsers for this

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21m 56s logged

Day 5 (part 2)   I hate resources, they are so annoying to use but I have to learn how if I want to build my game why does stardance keep messing up their text editors, I can’t even make a new line

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24m 14s logged

Day 5!

I wasn’t able to get a lot of progress in today because I had other work to do. I’m kind of curious/afraid what will happen tomorrow because my learning plan has something very difficult which I really want to get over with so I can move on to the more fun parts. WHY DOES STARDANCE NOT LET YOU DO SHIFT + ENTER ANYMORE TO MAKE A NEW LINE?? the image is here because I’m a big fan of the outlines in the art style so when the game is being created, you will definitely see them

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3h 12m 17s logged

Hello! 👋

This devlog marks the start of my 3d game.

I still have no idea what it is yet unfortunately but all I know is that this is going to be my first three dimensional game, and I think it is going to be a lot of fun to build.

I’m using Godot!

I don’t even know the version I think it’s like 4.6 or something

So you’re wondering why I have 3+ hours logged already

Well I don’t have the actual game built yet but I’ve been spending these 3 hours just learning what I need to know to get started. I only have experience with 2D so far so all of these tutorials and documents that I’m reading and watching will help me get some practice and knowledge or whatever I need for a successful game.

What do I want my game to be like?

  • I don’t know at all. :/
  • probably a gun game but there are so many like that so I want to have some unique mechanic movement-wise
  • I’m excited to build controller support- especially in 3D I feel like that’s what really defines a game and triggers the pride in me that I actually build a real game

What do I want for the future?

  • I really hope this project turns into a long-term one that I can always just work on on the side.
  • I want to publish to steam and make money 💰💰💰

I’m bored of writing now so here are some pictures of my practices (unrelated to the relevant 3d game of this project)

(i’m writing super long devlogs so I can get a good storytelling score because I really want an xbox)

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