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Minions Tower Defense

  • 8 Devlogs
  • 44 Total hours

Strategy Game

Ship #1 Pending review

Minions Tower Defense

So, I’d always liked games where you could control whole armies to fight, so I thought why wouldn’t I make one

What the game is about

  • Defending your castle from enemys by steering your people
  • You can control your people and let them fight the others

Best features

  • No singular thing, mainly that it’s fun for me
  • the pathfinding, which kinda works but will be greatly improved in future versions
  • The fun catapult
  • all the logic behind how the players move
  • The self made blender assets and animations for the players and the castle

How did I make it

  • I used Godot and Blender to model
  • Had a little help from perplexity for specofoc functions
  • Also the Godot documentation

What was challenging

  • Not giving up, as game design can be quite frustrating
  • Tuning everything so it’s really fun (for me at least)
  • getting my head around 11 or so different collision groups I made for some reason

How to test it

  • Everything should be explained on itch.io
  • You can play it in the browser or download the windows export

Thank you for looking at my project, it was really fun to make and I hope you have at least a little fun with it. Have a nice one

  • 8 devlogs
  • 44h
Try project → See source code →
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1h 45m 9s logged

Devlog 8

Soo, this must be the final one, it’s 1am Stardance ends today, so chop chop.

What I did

  • I made a menu
  • added a few little explanations in game
  • fixed a few little playability things here and there (e.g catapult controls)
  • I uploaded everything nicely to itch.io

So, I’ll ship now, hope this comes out well, I am a little excited, thanks for reading and have a nice one

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8h 53m 16s logged

Devlog 7

Okay, didn’t really have time to devlog much ,here’s what I did

What I did

  • worked on the new pathfinding, it kinda works now, just very very laggy, I have to put a lot more computation into this
  • added an area around each player where they walk around so they dont run off to the edge of the map
  • added a fun little catapult, from which you can shoot boulders at enemys (with custom blender model and particles)

##What I’ll do

  • add a menu
  • ship before stardance ends

Thanks for reading, I know this is quite a short devlog but these are complex features to implement, gotta sleep now, thanks for reading and have a nice one

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3h 11m 5s logged

Devlog 6

I coded basically all afternoon yesterday, game development is so fun!!!

What I did

  • Make little pillars on the mouse, so the user knows where he’s pointing
  • start work on new pathfinding
  • made little squares that detect, if theres’s something in them for that (yay loading time)

What I’ll do next

  • the complicated part of pathfinding :(
  • Make the people walk around less stupidly

Anyway, hope Godot doesn’t crash while downloading GTA, so thanks for reading and Bye

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6h 49m 16s logged

Devlog 5

I havent’t devlogged in a long time as I was doing other stuff, but I’m back

What I made

  • Improved the animations for the characters (IK yay)
  • Added a spawn control node to place enemy spawners
  • made wall animations better
  • gave color to the base
  • made improvements to the player spawner
  • and a bit of stuff I did two months ago but basically forgot :)

What I’ll do next

  • Improve the random walking
  • make player interaction better
  • lots of stuff

Anyways I’m back, hope to finish this before Stardance ends.
Thanks for reading, have a nice one

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6h 45m 58s logged

Devlog 4

I have now started to work on the gameplay and not
just on the tools for playing:
-I added an enemy spawner, where they spawn, get weapons and then run to attack the base
-A player spawner where you can spawn your minions
-And a weapon generator to give your people weapons to defend your base

Also i made a tool to create areas which i will give different functionalities but right now they just keep
the persons in so they have to fight at that spot

Next I’ll be working on giving the game some structure so it becomes more fun

Have a nice day

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4h 0m 4s logged

Devlog 3

I made some walls around the base to protect and did a little code restructuring
Also the walls crumble when the enemys attack them,
took me a while to figure out shape keys in blender and that they don’t like booleans but it works now
Have a nice day, Bye

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4h 25m 49s logged

Devlog 2

okay so, i worked on the looks today, I made a character model in blender, rigged it and made a simple walk cycle
Then i updated my project to godot 4.7 to use inverse kinematics
I played around with them a bit and now i have a character who can walk and hit others with the new custom made sword
Thats about it for today, have a nice one

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8h 4m 2s logged

Devlog 1

This is a game created in Godot.
I havent really decided what the final product should be, but here is what i have done so far
I have implemented minions walking around randomly
They can also go to designated spots using a self made pathfinding and follow the mouse
So far there are red and blue minions, when they meet they follow and damage each other
Right now the objective of the game is to steer the blue guys to defend your base from the red guys
I also implemented some fun stuff like inspecting the players and seeing their health and kills
That’s about all I’ve done so far
Thank you for reading, have a nice day

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