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Pending review
@TyrannoJ
on
Minions Tower Defense
Minions Tower Defense
So, I’d always liked games where you could control whole armies to fight, so I thought why wouldn’t I make one
What the game is about
- Defending your castle from enemys by steering your people
- You can control your people and let them fight the others
Best features
- No singular thing, mainly that it’s fun for me
- the pathfinding, which kinda works but will be greatly improved in future versions
- The fun catapult
- all the logic behind how the players move
- The self made blender assets and animations for the players and the castle
How did I make it
- I used Godot and Blender to model
- Had a little help from perplexity for specofoc functions
- Also the Godot documentation
What was challenging
- Not giving up, as game design can be quite frustrating
- Tuning everything so it’s really fun (for me at least)
- getting my head around 11 or so different collision groups I made for some reason
How to test it
- Everything should be explained on itch.io
- You can play it in the browser or download the windows export
Thank you for looking at my project, it was really fun to make and I hope you have at least a little fun with it. Have a nice one
- 8 devlogs
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