Devlog 8:
Did:
-Started w/ fixing coyote time
Reworked jump to make coyote time work
Remade double jump by making double jump variable
-Make System for changing levels
Used signals w/ parameters to send path to next level
-Fixed up collectables
Turned of collisions for .1 seconds so collectables won’t be collected on start up (hopefully)
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.