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1h 44m 27s logged

Devlog 8:

Did:
-Started w/ fixing coyote time
Reworked jump to make coyote time work
Remade double jump by making double jump variable

-Make System for changing levels
Used signals w/ parameters to send path to next level

-Fixed up collectables
Turned of collisions for .1 seconds so collectables won’t be collected on start up (hopefully)

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