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I and a couple friends are going to create a game about venturing unknown planets in search of a new earth to inhabit

To start off I created a simple movement system with a double jump, dash and wall cling mechanic.

the dash was hardest to implement because of all the small hiccups and things to keep track of, but I did manage to get a hold of it after a lot of trial and error.

I started this project with the aim to learn composition and I’m happy that I was able to implement that into this project. If you don’t know composition makes your code more readable and modular.
As you can tell there aren’t any sprites, but there will be in the future, but for now the Godot logo will be my placeholder.

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