Changes:
-Polished movement
-player jumps off of walls
-dash is stronger
-Added collectables
-Added camera movement
The collectable system was the most challenges from collision errors to tracking & counting collectables, but I did figure it out and learned how to signal between scripts at the same time.
I also learned about the camera positioning smoothing option in Godot which cut out a lot of learning and trial & error that I would need to figure out.
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