Ship
Pending review
Voxelium 1.0
First release!! Voxelium is a voxel game I built from scratch in C++ and OpenGL, no engine, just a lot of code. Endless worlds with real seas, mountain ranges, caves, weather and animals, and you can break and build whatever you want.
What’s in it
- Endless worlds from a seed: seas with islands, wide beaches, mountain ranges with snow on top, big deserts and forests, and you can see about 5 km out
- Caves with huge caverns, tunnels and ravines, old mineshafts running through them, and it’s actually dark down there so bring lamps
- Lighthouses, shipwrecks, desert ruins and pyramids (there’s something under the pyramids)
- Water that flows, waves that go crazy in storms, coral reefs and kelp forests
- Weather that does its own thing: rain, snow that piles up and melts, thunderstorms with real lightning, mist over the water at sunrise
- Crabs, turtles, fish, jellyfish that glow at night, birds, butterflies and fireflies. You can punch them, they will run
- Every block has its own sounds and every biome has its own ambience
- Break and place blocks, 25 lamp colours, no height limit, save as many worlds as you want
- Low / Medium / High / Ultra presets so it runs on more than just my PC
Controls
WASD + mouse, space to jump, F5 walk/fly, hold left click to break, middle click to place, F4 hotbar, ESC settings, F3 debug stuff
Tips
- Hit New World on the title screen and type a seed or roll one. Save from the ESC menu if you want to keep a world
- If Ultra is laggy, turn down detail dist in the settings first, it’s the biggest cost by far
Big thanks to everyone on opengameart.org whose textures and sounds are in here, they’re all credited in the readme.
- 7 devlogs
- 51h

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