Voxelium is a voxel game I built from scratch in C++ and OpenGL, no engine, just a lot of code. Endless worlds with real seas, mountain ranges, caves, weather and animals, and you can break and build whatever you want. What’s in it Endless worlds from a seed: seas with islands, wide beaches, mountain ranges with snow on top, big deserts and forests, and you can see about 5 km out Caves with huge caverns, tunnels and ravines, old mineshafts running through them, and it’s actually dark down there so bring lamps Lighthouses, shipwrecks, desert ruins and pyramids (there’s something under the pyramids) Water that flows, waves that go crazy in storms, coral reefs and kelp forests Weather that does its own thing: rain, snow that piles up and melts, thunderstorms with real lightning, mist over the water at sunrise
A replay analyzer and coach for osu! standard that helps you improve by pointing out your issues in replays and how you can improve
Firmware that can isolate keyboards and turn them into streamdeck-esque macropads so you can keep a main keyboard and then use a small separate numpad or smaller keyboard for macros :D