OK FINAL DEVLOG ACTUALLY
There were a few bugs from the previous one which I had to fix before release 
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Tree tops looked unlit and forests looked really gloomy, even in full sun. The light was reaching them fine, the auto exposure was measuring the whole screen including the bright sky and darkening everything under it. It only measures the world now, so trees actually look lit
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Every new world had an old glowing test room carved underground in the same spot. It’s gone from new worlds, old worlds keep it so nothing in them changes- The game was running one of my internal tests every single time it launched, it doesn’t anymore
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There was a hidden launch option that crashed the game on purpose, left over from testing the crash reporter, removed
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