stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

laupi_oida

@laupi_oida

Joined June 23rd, 2026

  • 32Devlogs
  • 2Projects
  • 2Ships
  • 19Votes
OIDA
Open comments for this post

2h 1m 52s logged

Yo Twin!

This time I drew more. Here’s everything I did:

1. I updated the Github readme and itch.io site

2. A smooth transition

When the wall is broken there is a new path. When you go there the scene switches and the wall collapses so you can’t go back.

3. A bit of the town

If you follow the path, you get into the town. This is the third chapter. The game shouldn’t be that long so after that there will come 2 more chapters: The REAL valley and then the castle where the legendary Kasimir sits and there will also be the kebab skewer(yay).

Ok that was everything.

Bye Twin!

0
0
11
Open comments for this post

6h 48m 4s logged

Yo Twin!

I must learn to make decisions because now I completely removed the fight system and you just do a puzzle.

The Puzzle

It is just some puzzle I made in PuzzleScript in the computer science lessons and I ported it to Godot but it it is a bit challenging.

The crazy effects are back!

Now after you solved the puzzle Hans comes to you and shows you his cool new gadget.

And here I made also some plans for the future:

Audio - The puzzle and the new Hans scene would be so much cooler and I already have an idea

Translation - For now it should just be German because I speak that and Latin just for prank and I think for other languages I need help but I don’t want to use AI

And I decided I will make the game a bit shorter I hope I will get it to like 30-60 minutes.

Ok, Bye Twin!

0
0
5
Open comments for this post

3h 36m 16s logged

UPDATE!!!

Yo Twin!
Finally I have a fight system I like.
Actually it is just a redesign but it looks way better I think.

This time I didn’t put the moves menu on the bottom but on the right side. That makes so much more space and I have big plans with it.
I also removed the health bar and replaced it with a variable in the moves menu because it looks more like a hacker and Klaus looks like a hacker too.
And I made something like paths I think that looks cool.

I also added the Spooky man If I haven’t said this already

And I made a sick new Animation that looks hacky (cool word)

Ok bye Twin!

0
0
13
Open comments for this post

1h 34m 34s logged

TWINNNNNNNNNNNNN

I did fixed some textboxes, because sometimes I wrote Ms Mauer and sometimes Ms. Mauer and I did
TWO BIG THINGS:

1. Mouse controls in the menu

because some people didn’t understand it and

2. the new web version

I host the game now on itch.io because it is less complicated and there are less issues but somehow the mouse controls aren’t working right.
(Here try it: https://laupi-oida.itch.io/kasimirs-kebab)

Yeah pretty cool (like the image) , I know and now comes the fight system.
Bye Twin!

0
0
20
Open comments for this post

8h 9m 1s logged

BOOM

Yo Twin it didn’t thought that I can remake the game in like 10 hours. But I did it.
I also added a house for Klaus, because that’s a better starting point and the input delay in the menu is gone. Now I’m stuck at the fight system again.
I think it isn’t a secret that the old fight system was just bad.
I brain stormed a bit and have some thoughts in mind that I must combined.
But that’s harder then I thought
But I will brainstorm a bit.

I think switching to Godot was a great decision.
Bye Twin!

0
0
32
Open comments for this post

1h 53m 19s logged

Twin!

First of all: Thanks for all the reviews on my project!
Many people reported issues and I want to fix them.
But first:

I will use Godot

Yes I know in the other devlog I said I don’t really had a good time with Godot but somehow it is still the best open source game engine and it somehow really triggered me that GameMaker isn’t open source

What is the current state of the game?

I have already reprogrammed the textbox, the intro map and the player movement and it is SO MUCH FASTER than in LÖVE.
I also saw that you can make like 2.5D graphics and I think this might look cool and I will try this in future.

The issues reported

1. Many People couldn’t open the game

Now that I use godot it will be a better web port and I will host it on itch.io so it should work for anyone

2. Some out of bounce glitches

Yeah I didn’t place the collision boxes well but I will fix this.

3. Many People had problems with the controls

I know I made it a bit confusing. I’ll make little markers at the bottom if you can do something and I will make mouse inputs in the menu.

I will try to remake the game as fast as possible.
Thanks for everything and bye Twin!

0
0
16
Ship

I developed a rpg game with the framework LÖVE2D using Lua. I made my own textbox queue system, collision system, fight system, menu and you can change the keyboard layout. I learned that it’s important to write clean code and how to automate many processes. And somehow I learned more English than in school (I’m still bad at English).

  • 15 devlogs
  • 48h
  • 9.84x multiplier
  • 460 Stardust
Try project → See source code →
Open comments for this post

1h 36m 53s logged

Twin!

I wanted to finish the prototype
It isn’t what it should be but I added a win screen and a game over screen and I changed the default action key to z because most people have qwerty kb and it was y because I have qwertz kb.
There was much I wanted to add but I think love was a great experience
but I must search new Horizons until I find an engine made for me.
Bye Twin!

0
0
18
Open comments for this post

3h 3m 11s logged

I give up

Yo Twin!

First of all i figured out how to make a web version and now you can
test the game

But now the sad news

I give up with my plans to make a game with love2d.
I had a great time and love2d but now the it feels like I must reinvent
the wheel (like we in germany say), because I must code everything
myself and it takes so long.

That doesn’t mean I won’t finish Kasimirs Kebab
This is now just a prototype or a beta.

I will just switch my game engine!
I first thought of Godot but I had bad experience and I think I will go
to the game engine I started with:

Game Maker!

I like it and some great games were made with it that are similar to the
game I want to make like undertale, deltarune or forager.
The only thing I don’t like about it is that it isn’t open source but it
only cost 100$ one time for a professional license and I mean that’s
WAY better than Unity or Unreal and you support the developers, but I
won’t sell this game so that doesn’t matter.

You can try my prototype here: https://laup0403.github.io/Kasimirs-Kebab/

What did we learn? - All roads lead to rome.
And bye Twin!

0
0
8
Open comments for this post

6h 52m 38s logged

Yo Twin!

After changin the concept of the fight system 4 times I wanted to give you an update on my inprovements.

1. Textbox improvements

First of all I thougth the textbox was a bit boring so I added a read effect and also dots are read slower and thats very cool in some dialogues and you can also skip the reading.

2. A black bar

It doesn’t sound important but on the left if I didn’t0 play at fullscreen there was always a little space on the left where it shouldn’t be and this bar fixes it

3. Spookyman

He’s like an super human because I needed a way to give the player a wepon and he’s kinda cool

AND NOW

4. The fight system

It’s not done yet but I did it like in my last post but the bar with actions is at the bottom and I also automated the drawing. That means it shows always 3 Things and if I add more then it shows arrows as a notification and I can move up or down to see the other actions.
And the Healthbar is like in the last post because I like that design. It was actually not that easy to make the healthbar (or I am dumb) because it is 62 pixels long and I needed to calculate how much the player has left in percent and then I set the healthbar further behind (this is the calculation for anyone wondering: (1-(fight.enemyhealth/fight.maxenemyhealth)) * 62)

I also added my first sound effect for switching the action.

That were some big changes!
Sorry for bad english and

Bye Twin!

0
0
7
Open comments for this post

41m 25s logged

Twin!

Did’nt code that much but I made a plan:
The “basic combat” should be similair to Final Fantasy or the Mario and Luigi game. You have a health bar and you enemy has one. Then there is a Action Field where you can do attacks and use items.
Pretty basic, right?

FALSE

Now you think how?
Idk either but there will be more because this is just the “basic combat”

Note: I also tryed to make music loops and it worked well but I have no music right now.

Bye Twin!

0
0
5
Open comments for this post

5h 10m 31s logged

TWIN!

First of all: sadly, I cannot make a web version of the game because of the push library and even if i try to do it without the library it won’t work.

But there are also good news:

I made the first boss!

So you cannot fight yet but our first boss Ms. Mauer exists.
I made a cool feature that if you make her mad she drops a stone on you.

I already have a plan for the the fight. It should be similar to cuphead but rythm based.

Think I might add sound
Bye Twin!

0
0
29
Open comments for this post

3h 25m 47s logged

BOOOM !!!

Now I have your attention Twin and can tell you about my GREAT changes on the main menu.

1. The loading menu

There is just one chapter for now and I will change the loading menu when I need to. I think I will make it look like the settings menu.

2. The settings menu

You now start with the arrow keys and z and x as the default layout and in the settings you can change it!
I tryed to record it but it is a bit async( I think that’s what it’s called).

Bye Twin!

0
0
8
Open comments for this post

3h 25m 56s logged

TWIN!

I made a sign.
But that is not crazy and because of that I made a

main menu

You can already start the game and exit the game.
For the load button I thougth I will not make a safefile but from there you can start into the different chapters, because that’s easier to program and more stable if I make a web export.
For the settings file there will be some audio settings and key bindings.

And i also made custom symbols in my font for arrows and the exit symbol because my default font doesn’t have this.
Bye Twin!

0
0
12
Open comments for this post

4h 5m logged

Twin!

During the past few days I hadn’t much time but I made some bug fixes and:

1. a gamescene switch system

This is important later for savestates and for easier debugging and it saves RAM usage (I hope).

2. a dialoge choice system

or whatever this thing from zelda where you can choose an option is

3. the tickle monster

very important.

4. new controls

you can either play with wasd and k and l or with the arrow key and z/y and x

Bye Twin!

0
0
2
Open comments for this post

4h 42m 45s logged

TWIN!!!!!!!!!!!!!!!

This is the biggest update in a game about kebab in the entire human history!
Here’s what I added:

1. a new name

Kasimirs Kebab sounds much cooler than everyone wants kebab and it will make more sense later.

2. the tickle monster

Border are boring so if you go out of the map the tickle monster comes (there is no real tickle monster. the game closes it’s self but there will be one next update).

3. an intro

You wan’t a doner kebab but the skewer was stolen and now you best friend hans flies with an jetpack trough the air or something idk

4. a cool Animation

very Cool

5. a cover picture

also very Cool.

I know that was very much and I will try to make a web export so that you can try that crazy story but for now you must watch the video.
Hope you liked it.
Bye Twin!

0
0
3
Open comments for this post

2h 16m 56s logged

Twin!

I made some changes.

1. redesigned the textures

The old textures looked pretty boring so I redesigned them and made flowers and grass

2. ySort

For those who don’t know: ySort sorts the draw order based on the y coordinates and what that does you can see in the video.

3. a sick animation

Now you can give Hans a handshake
How cool is that?

That was everything for this devlog.
Bye Twin!

0
0
14
Open comments for this post

4h 24m 32s logged

TWIN!

I made BIG changes.

1. a static resolution

Now you can scale the game to whatever size you want because I used the push library to set the resolution to 160x90 and it scales with the window.
Note: If you want to use push and cameraMgr like me, you must change every love.graphics.getWidth() and love.graphics.getHeight() in cameraMgr.lua to if push then camera.w, camera.h = push:getDimensions() else camera.w = love.graphics.getWidth() camera.h = love.graphics.getHeight() end

2. a collsision box for our friend hans

Yeah very BIG change but that’s important

but here comes the biggest addon:

3. A TEXTBOX

I made a system, were you add text to a queue and if the queue is not empty, it shows the textbox and first line of the queue and if you press K it just deletes the first line.
Simple but extremly efficent.
I think I must change the font because the font I use now has a good size but it looks kinda normal and that’s lowk boring.

That was everything for this BIG update.
Bye Twin!

0
0
9
Open comments for this post

3h 43m 31s logged

TWIN!

I made Collisionboxes and I made it

WITHOUT A LIBRARY!

It was very crazy and if I have more than 50 collision boxes it begins to lag but
IT WORKS!
I made 3 types of the collision boxes:
1.Player (It walks),
2.Areas (You can walk through ) and
3.Wall (You can’t walk through it).

How wonderful!

The video shows it more or less.

Explanation how I made it:

The collision detection: I use an aabb-collision detection so i check if the coordinates of two boxes are overlapping.
The wall: First in the code, the player is moved. Then the coordinates of the player are given to the collision box of the player. After that the code checks if the collision box of the player overlaps with a wall and if that’s the case than it resets the position or smth like that. (I know I’m good at explaining)

Bye Twin!

0
0
5
Open comments for this post

1h 25m logged

Do you think the word camera looks kinda weird?

Yeah I know I should get some help,

but:

I fixed the map and now it’s smooth.
I just must draw every Layer of the map seperate.
And we got this cool guy with cool hat named hans.
Bye twin!

0
0
4
Loading more…

Followers

Loading…