Yo Twin!
After changin the concept of the fight system 4 times I wanted to give you an update on my inprovements.
1. Textbox improvements
First of all I thougth the textbox was a bit boring so I added a read effect and also dots are read slower and thats very cool in some dialogues and you can also skip the reading.
2. A black bar
It doesn’t sound important but on the left if I didn’t0 play at fullscreen there was always a little space on the left where it shouldn’t be and this bar fixes it
3. Spookyman
He’s like an super human because I needed a way to give the player a wepon and he’s kinda cool
AND NOW
4. The fight system
It’s not done yet but I did it like in my last post but the bar with actions is at the bottom and I also automated the drawing. That means it shows always 3 Things and if I add more then it shows arrows as a notification and I can move up or down to see the other actions.
And the Healthbar is like in the last post because I like that design. It was actually not that easy to make the healthbar (or I am dumb) because it is 62 pixels long and I needed to calculate how much the player has left in percent and then I set the healthbar further behind (this is the calculation for anyone wondering: (1-(fight.enemyhealth/fight.maxenemyhealth)) * 62)
I also added my first sound effect for switching the action.
That were some big changes!
Sorry for bad english and
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