A 3d visualizer and symulation of how tides caused by satelites(for eg. Moon) act on fluids and create tides.
A program that turns GLSL code into a string C that you can use in your program without worrying about importing shaders.
I am learning OpenGl, becaose my software renderer was too slow and i want to do complicated 3D physics symulations.
I started this project around mounth ago as a basic software renderer. Later I decided to implement a mesh genertion inside it. Now it generates basic random terrain from sin/cos noise layers and my own mountain system which uses works using Gaussian radial mountains.