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GLSL converter

  • 3 Devlogs
  • 6 Total hours

A program that turns GLSL code into a string C that you can use in your program without worrying about importing shaders.

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2h 1m 40s logged

I made a website from my previous code. I spend a lot of time on the design but I think it was worth it. If I don’t find any bugs, I think this will be my last devlog before shipping.

I made a website from my previous code. I spend a lot of time on the design but I think it was worth it. If I don’t find any bugs, I think this will be my last devlog before shipping.

Replying to @kuba_ch101

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1h 20m 22s logged

I made a rework and added few features.
What I changed:

  1. Program checks when file ends(beafore i needed to type “///” and didn’t know this was possible).
  2. Improved the files menagment: now there is a folder called “io”, makes program cleaner i think.
  3. Now works both: in bash and as an app on windows.

I made a rework and added few features.
What I changed:

  1. Program checks when file ends(beafore i needed to type “///” and didn’t know this was possible).
  2. Improved the files menagment: now there is a folder called “io”, makes program cleaner i think.
  3. Now works both: in bash and as an app on windows.

Replying to @kuba_ch101

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2
Open comments for this post

2h 42m 35s logged

I added a coments ignoring, now the comment will no longer be written in the final string.

I added a coments ignoring, now the comment will no longer be written in the final string.

Replying to @kuba_ch101

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