Cool rendering
- 5 Devlogs
- 14 Total hours
I am learning OpenGl, becaose my software renderer was too slow and i want to do complicated 3D physics symulations.
I am learning OpenGl, becaose my software renderer was too slow and i want to do complicated 3D physics symulations.
I havent posted any devlogs lately since my account had an issue with time sync.
Now I am back, here are the features that i added:
-Improved rendering pipeline
-Made a foundation for the final project
-Added basic shading
-Tested the transformation
It finaly starts to look like something:
I made a function that draws sphere in OpenGL, It took me a lot of calculations. I added a shader from the internet, it looks terrible, but i leats i know that the sphere is ok:
I made a function that draws circles in OpenGL, now i will work on making spheres.
I learned how to use index buffer
Learned the basics of openGL