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Cool rendering

  • 5 Devlogs
  • 14 Total hours

I am learning OpenGl, becaose my software renderer was too slow and i want to do complicated 3D physics symulations.

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5h 2m 11s logged

I havent posted any devlogs lately since my account had an issue with time sync.
Now I am back, here are the features that i added:
-Improved rendering pipeline
-Made a foundation for the final project
-Added basic shading
-Tested the transformation

It finaly starts to look like something:

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1h 58m 41s logged

I made a function that draws sphere in OpenGL, It took me a lot of calculations. I added a shader from the internet, it looks terrible, but i leats i know that the sphere is ok:

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