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evmaagca

@evmaagca

Joined June 9th, 2026

  • 24Devlogs
  • 3Projects
  • 1Ships
  • 28Votes
uhm godot? (pss the banner is my very own photography!) (trying to get the framework laptop 12 before the end of this :())
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6h 15m 46s logged

devlog #12: added dust when moving with player flashlight, hearts :heart-pulse-shine: drop sometimes when enemy dies, fixed issue when player died (took like 2 hours :cry-cursed: ), fixed bug with mobile ver :yay:

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8h 33m 36s logged

devlog #11: added a fade for the hearts, tried again to fix the levellist :cryign: , added a glow around the vending machine so that if your light turns off you can find a vending machine :glowstick: , added small dust particles, added another level

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8h 41m 44s logged

devlog #10: made 2 new levels, redid some of the notes and added more, and tried to fix a bug :bruhwot: I think I genuinely spent like 7 hours straight just trying to debug this one issue with my script that was making the levellist not showing up on mobile (ps it didnt even work :sob-pray: )

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3h 19m logged

devlog #9: made uh the levelselect (which took forever btw genuinely worst experience of my entire existence of life), level 5 made, levelselect bg with canva 🐐 , also side note not with the actual time of godot but I figured out how to view my projects on my phone!!

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4h 8m 30s logged

devlog #7: added mobile!!! + used canva 🐐 for this!, changed title music, added transition between titlescreen and actual game

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3h 39m 18s logged

devlog #6: added a trashcan = heart pickups, made level 2, added extra noises (+ redid some of the volume of them), made the start of the titlescreen + the buttons for it, redid some bugs ( bro took me like 40 minutes of one and I genually feel like death after :bruhhh: )

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5h 38m 24s logged

devlog #4: added the flashlight on and off function, made the vending machines refill the light, made the light bar, made all health, made the potholes + the destinations (still debugging), added better music/different sounds :think:

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5h 9m 25s logged

devlog #1-3: added collision tiles, player movement, bg music, decorations, and the start of enemies :yay: (so sorry in advance for the bad devlogs)

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16m logged

#14 just rewrote some code that was bothering me, also I forgot to write why I made this code, I’m hoping to get a Bambu Lab A1 3D printer to help bring parts of the project into the real world. If you’re rating my project, any support toward helping me reach that goal would mean a lot! Thank you in advance!

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Ship

#13 all of the features of this game:
The player can move, attack, dash, use charged attacks, and build combos while managing their health and stamina.

Players can collect apples, earn points, open chests, and find upgrades throughout the levels.

The game includes different terrain, enemies, sound effects, animations, and visual effects to make the gameplay more engaging.

There is also a timer and high score system that tracks how far and how quickly the player gets.

The game has a title screen, pause menu, controls, credits, run results, and achievement menu where players can see their accomplishments.

The overall goal is to survive as long as possible and reach Level 15.

finally finished what I believe as my favorite coding project! I am so proud of this game and it is the first one I can truly call a success. I learned so much when making this and am hoping to continue with this knowledge on the next game.

my final question is “how far can you go?”

  • 12 devlogs
  • 41h
  • 17.32x multiplier
  • 711 Stardust
Try project → See source code →
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7h 0m 34s logged

#12 completely updated the title screen (now has moving slime!! + buttons for other stuff (still kinda bad) will update again :yay-67-55:

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4h 35m 32s logged

#11 added heartbeatsound, bestscore/bestlevel, created combo score thingy, fixed double attack, added chests + upgrades in them :yay-67:

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6h 1m 47s logged

#10 added 2 levels, added feature where you gain a heart after 5 apples, added flickering during dashing + no damage when dashing, redid player, fixed the apple collection and scoring system, added a end of run screen with stats, added paused menu, added title screen, added stamina bar, added dashes and a second stronger attack :yay:

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4h 3m 22s logged

#9 added another level and tried (key word tried) to add collectables with a score hud for like 2 hours straight until i realized i just forgot to capitalize something :sadgecry:

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2h 33m 39s logged

#8 added 2 more levels, more notes, changed the music, fixed a bug that was hindering the loading of levels and fixed (again) the textboxes :cry-cursed:

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