devlog #12: added dust when moving with player flashlight, hearts
drop sometimes when enemy dies, fixed issue when player died (took like 2 hours
), fixed bug with mobile ver 
devlog #12: added dust when moving with player flashlight, hearts
drop sometimes when enemy dies, fixed issue when player died (took like 2 hours
), fixed bug with mobile ver 
devlog #11: added a fade for the hearts, tried again to fix the levellist
, added a glow around the vending machine so that if your light turns off you can find a vending machine
, added small dust particles, added another level
devlog #10: made 2 new levels, redid some of the notes and added more, and tried to fix a bug
I think I genuinely spent like 7 hours straight just trying to debug this one issue with my script that was making the levellist not showing up on mobile (ps it didnt even work
)
devlog #9: made uh the levelselect (which took forever btw genuinely worst experience of my entire existence of life), level 5 made, levelselect bg with canva 🐐 , also side note not with the actual time of godot but I figured out how to view my projects on my phone!!
devlog #8: fixed the switches script, added esc button/esc box, made level 3+4! 
devlog #7: added mobile!!! + used canva 🐐 for this!, changed title music, added transition between titlescreen and actual game
devlog #6: added a trashcan = heart pickups, made level 2, added extra noises (+ redid some of the volume of them), made the start of the titlescreen + the buttons for it, redid some bugs ( bro took me like 40 minutes of one and I genually feel like death after
)
devlog #5: made the continuation of the level one, updated music, added another blocker (the drones)! 
devlog #4: added the flashlight on and off function, made the vending machines refill the light, made the light bar, made all health, made the potholes + the destinations (still debugging), added better music/different sounds 
devlog #1-3: added collision tiles, player movement, bg music, decorations, and the start of enemies
(so sorry in advance for the bad devlogs)
devlog 1: added the css style + the basic math for the grpahs + fixed like 3 bugs + readme done :((
#14 just rewrote some code that was bothering me, also I forgot to write why I made this code, I’m hoping to get a Bambu Lab A1 3D printer to help bring parts of the project into the real world. If you’re rating my project, any support toward helping me reach that goal would mean a lot! Thank you in advance!
#12 completely updated the title screen (now has moving slime!! + buttons for other stuff (still kinda bad) will update again 
#11 added heartbeatsound, bestscore/bestlevel, created combo score thingy, fixed double attack, added chests + upgrades in them 
#10 added 2 levels, added feature where you gain a heart after 5 apples, added flickering during dashing + no damage when dashing, redid player, fixed the apple collection and scoring system, added a end of run screen with stats, added paused menu, added title screen, added stamina bar, added dashes and a second stronger attack 
#9 added another level and tried (key word tried) to add collectables with a score hud for like 2 hours straight until i realized i just forgot to capitalize something 
#8 added 2 more levels, more notes, changed the music, fixed a bug that was hindering the loading of levels and fixed (again) the textboxes 
#7 added 2 more levels, also added words to some levels using canvaslayer, panels and layers!!
#6 kind of short but I added 2 more levels and fixed a few more bugs with the nodes :0