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blockers

  • 10 Devlogs
  • 49 Total hours

a small godot game of a tiny sprite navigating a world of darkness with only a flashlight and a spear

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6h 15m 46s logged

devlog #12: added dust when moving with player flashlight, hearts :heart-pulse-shine: drop sometimes when enemy dies, fixed issue when player died (took like 2 hours :cry-cursed: ), fixed bug with mobile ver :yay:

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8h 33m 36s logged

devlog #11: added a fade for the hearts, tried again to fix the levellist :cryign: , added a glow around the vending machine so that if your light turns off you can find a vending machine :glowstick: , added small dust particles, added another level

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8h 41m 44s logged

devlog #10: made 2 new levels, redid some of the notes and added more, and tried to fix a bug :bruhwot: I think I genuinely spent like 7 hours straight just trying to debug this one issue with my script that was making the levellist not showing up on mobile (ps it didnt even work :sob-pray: )

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3h 19m logged

devlog #9: made uh the levelselect (which took forever btw genuinely worst experience of my entire existence of life), level 5 made, levelselect bg with canva 🐐 , also side note not with the actual time of godot but I figured out how to view my projects on my phone!!

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4h 8m 30s logged

devlog #7: added mobile!!! + used canva 🐐 for this!, changed title music, added transition between titlescreen and actual game

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3h 39m 18s logged

devlog #6: added a trashcan = heart pickups, made level 2, added extra noises (+ redid some of the volume of them), made the start of the titlescreen + the buttons for it, redid some bugs ( bro took me like 40 minutes of one and I genually feel like death after :bruhhh: )

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5h 38m 24s logged

devlog #4: added the flashlight on and off function, made the vending machines refill the light, made the light bar, made all health, made the potholes + the destinations (still debugging), added better music/different sounds :think:

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5h 9m 25s logged

devlog #1-3: added collision tiles, player movement, bg music, decorations, and the start of enemies :yay: (so sorry in advance for the bad devlogs)

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