blockers
- 10 Devlogs
- 49 Total hours
a small godot game of a tiny sprite navigating a world of darkness with only a flashlight and a spear
a small godot game of a tiny sprite navigating a world of darkness with only a flashlight and a spear
devlog #12: added dust when moving with player flashlight, hearts
drop sometimes when enemy dies, fixed issue when player died (took like 2 hours
), fixed bug with mobile ver 
devlog #11: added a fade for the hearts, tried again to fix the levellist
, added a glow around the vending machine so that if your light turns off you can find a vending machine
, added small dust particles, added another level
devlog #10: made 2 new levels, redid some of the notes and added more, and tried to fix a bug
I think I genuinely spent like 7 hours straight just trying to debug this one issue with my script that was making the levellist not showing up on mobile (ps it didnt even work
)
devlog #9: made uh the levelselect (which took forever btw genuinely worst experience of my entire existence of life), level 5 made, levelselect bg with canva 🐐 , also side note not with the actual time of godot but I figured out how to view my projects on my phone!!
devlog #8: fixed the switches script, added esc button/esc box, made level 3+4! 
devlog #7: added mobile!!! + used canva 🐐 for this!, changed title music, added transition between titlescreen and actual game
devlog #6: added a trashcan = heart pickups, made level 2, added extra noises (+ redid some of the volume of them), made the start of the titlescreen + the buttons for it, redid some bugs ( bro took me like 40 minutes of one and I genually feel like death after
)
devlog #5: made the continuation of the level one, updated music, added another blocker (the drones)! 
devlog #4: added the flashlight on and off function, made the vending machines refill the light, made the light bar, made all health, made the potholes + the destinations (still debugging), added better music/different sounds 
devlog #1-3: added collision tiles, player movement, bg music, decorations, and the start of enemies
(so sorry in advance for the bad devlogs)